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Community
General Tabletop Discussion
D&D Older Editions
4e Essentials as a new edition and 4e's longevity
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<blockquote data-quote="Neonchameleon" data-source="post: 9281094" data-attributes="member: 87792"><p>No you don't. You just leave the character in one stance and call it a day. Or you choose at the start of the turn, not having enough choices to lead to the confusion threshold.</p><p></p><p>But you aren't choosing between two at wills; you're choosing between two at wills and maybe three encounters and three dailies in one fell swoop. Because you're doing so at the point where you attack.</p><p></p><p>And some people want to hit harder. I consider the 4e fighter one of the best classes in any D&D but different people have different tastes - and pre-essentials 4e caters pretty much exclusively to those who like 4e fighters.</p><p></p><p>The thief is surprisingly good and flexible. It doesn't scale to epic (not enough off-turn attacks) but can be utter mayhem as long as you don't pick Tactical Trick, which makes it basically a 5e rogue.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9281094, member: 87792"] No you don't. You just leave the character in one stance and call it a day. Or you choose at the start of the turn, not having enough choices to lead to the confusion threshold. But you aren't choosing between two at wills; you're choosing between two at wills and maybe three encounters and three dailies in one fell swoop. Because you're doing so at the point where you attack. And some people want to hit harder. I consider the 4e fighter one of the best classes in any D&D but different people have different tastes - and pre-essentials 4e caters pretty much exclusively to those who like 4e fighters. The thief is surprisingly good and flexible. It doesn't scale to epic (not enough off-turn attacks) but can be utter mayhem as long as you don't pick Tactical Trick, which makes it basically a 5e rogue. [/QUOTE]
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