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48 subclasses in the 2024 PHB: What are they?
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<blockquote data-quote="steeldragons" data-source="post: 8791146" data-attributes="member: 92511"><p>Shooting for 48...divide by 12 classes...4 subclasses per class. Needing to divvy up the classes into thematic categories, that's 3 classes per major group... Soooo...</p><p></p><p><strong><u>Warriors - Str. classes</u></strong></p><p><strong>Fighters</strong> - Str., Combat Mastery.</p><p>--Base/default: "Champion" (needs a better name)</p><p>--Battlemaster - the smart/tactician fighter</p><p>--Duelist - the fast/dexterity fighter</p><p>--Eldritch Knight/Arcane Warrior/"Magus" - half-caster fighter</p><p><strong>Barbarians</strong> - Str + Con., Rage Mastery.</p><p>--Base/default: "Berserker"</p><p>--Totem Warrior - the "invoking nature spirits" (to do more than rage) barbarian</p><p>--Ancestral Guardian - "invoking ancestral spirits" (to do more than just rage) barbarian</p><p>--Storm Herald - "I am going to be Thor" barbarian</p><p><strong>Paladins</strong> - Str + Cha., Oath Mastery.</p><p>--Base/default: "Devotion Oath," traditional LG Paladin</p><p>--Justiciar (Oath of the Crown)- Law & Order, but not necessarily Good, paladins</p><p>--Cavalier (Oath of Glory) - non-"divine magic" paladins, oath to themselves/rely on their own egos</p><p>--Greenknight (Oath of Ancients) - not "Law & Order" but "Nature/Natural Order/Old ways" (nature magic) paladin </p><p></p><p><strong><u>Mystics - Wis. classes</u></strong></p><p><strong>Clerics</strong> - Wis., Channel Divine.</p><p>--Base/default: Life/Light Cleric - healing, protecting, supporting traditional cleric</p><p>--Balance/Neutral Cleric - could be Justice, Nature, Knowledge, Judgement of Souls/Death, etc...</p><p>--Chaos/Wild Cleric - could be Storms, Trickery, Battle, etc...</p><p>--Darkness/Void Cleric - not the good guys</p><p><strong>Druids </strong>- Wis. + Con., Channel Nature.</p><p>--Base/default: "Land Circle" druid</p><p>--Circle of the Claw - the animal summoning, shapeshifter druids</p><p>--Circle of the Stone - the geomancer/earth-bender druids</p><p>--Circle of the Cauldron - potion brewer, spore snorter, "trancy" powers druids.</p><p><strong>Monks</strong> - Wis + Cha., Channel Spirit (Chi).</p><p>--Base/default: "Open Hand" monk, traditional martial artist, xiaolin types</p><p>--Shadow Monk - the ninjas, shadow powers</p><p>--Dragon Monk - the glowy hands, chi-channellers for "magic" effects: undead destroying, psychic powers, healing (self and others), nerve pinches/paralysis, etc...</p><p>--Kensei - chi-channeling through/into weapon-use/combat perfection</p><p></p><p><u><strong>Rogues - Dex. classes</strong></u></p><p><strong>Thieves</strong> (ne Rogues) - Dex., Skill Expertise.</p><p>--Base/default: The Burglar - traditional stealthy sneak thief.</p><p>--Acrobat - flippy, speed/movement gymnast/entertainer/combatant</p><p>--Assassin - disguise, spy, killer-for-hire </p><p>--Trickster - magic-using thief</p><p><strong>Rangers</strong> - Dex + Con., Wilderness Expertise.</p><p>--Base/default: The Hunter/Monster Slayer</p><p>--Beastmaster - the animal companion ranger</p><p>--Seeker - the initiated to magic-use, "arcane archer," half-caster ranger</p><p>--Shifter - shapeshifting "I am going to be Wolverine" ranger</p><p><strong>Bards</strong> - Dex. + Cha., Inspirational Expertise.</p><p>--Base/default: The Loremaster - chronicler, diverse jack-of-all-trades bards</p><p>--College of Glamour - illusionist, jester, courtesan/courtier entertainer bards</p><p>--College of Valor -skald, battle bards</p><p>--College of Whispers - spies, knowledge-mongers, not-so-nice bards</p><p></p><p><u><strong>Wizards - Int. classes</strong></u></p><p><strong>Mages</strong> (ne Wizards) - Int., Arcane Magic-use</p><p>--Base/default: The Generalist/Universalist Mage</p><p>--Illusionist (Enchanter) Mage</p><p>--Conjurer (Evoker) Mage</p><p>--Abjurist (Protector) Mage</p><p><strong>Warlocks</strong> - Int. + Con., Occult Magic-use - an arcane half-caster with innate magic powers</p><p>--Base/default: Pact Warlock - bound to Patron for occult knowledge (spells) and powers</p><p>--Binder - summoner of minions warlock</p><p>--Hexblade - "warrior" warlock that utilizes shadow magic predominantly through/for combat </p><p>--Blood Warlock (nee Sorcerer) - the magic's in your blood, grow to immense power while the magic within slowly corrupts and destroys you.</p><p><strong>Psychics</strong> (ne Psion) - Int. + Cha., Mental Magic-use</p><p>--Base/default: "Disciple" - as in the user/holder of a "discipline," able to focus in all/various mental powers</p><p>--Seer - predominantly clairvoyant and telepath</p><p>--Oracle - mental powers with a divine magic slant/edge, "Akashic record" readers/any knowledge available.</p><p>--Psi-Warrior (needs a better name) - predominantly telekinetic and metabolic powers</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8791146, member: 92511"] Shooting for 48...divide by 12 classes...4 subclasses per class. Needing to divvy up the classes into thematic categories, that's 3 classes per major group... Soooo... [B][U]Warriors - Str. classes[/U] Fighters[/B] - Str., Combat Mastery. --Base/default: "Champion" (needs a better name) --Battlemaster - the smart/tactician fighter --Duelist - the fast/dexterity fighter --Eldritch Knight/Arcane Warrior/"Magus" - half-caster fighter [B]Barbarians[/B] - Str + Con., Rage Mastery. --Base/default: "Berserker" --Totem Warrior - the "invoking nature spirits" (to do more than rage) barbarian --Ancestral Guardian - "invoking ancestral spirits" (to do more than just rage) barbarian --Storm Herald - "I am going to be Thor" barbarian [B]Paladins[/B] - Str + Cha., Oath Mastery. --Base/default: "Devotion Oath," traditional LG Paladin --Justiciar (Oath of the Crown)- Law & Order, but not necessarily Good, paladins --Cavalier (Oath of Glory) - non-"divine magic" paladins, oath to themselves/rely on their own egos --Greenknight (Oath of Ancients) - not "Law & Order" but "Nature/Natural Order/Old ways" (nature magic) paladin [B][U]Mystics - Wis. classes[/U] Clerics[/B] - Wis., Channel Divine. --Base/default: Life/Light Cleric - healing, protecting, supporting traditional cleric --Balance/Neutral Cleric - could be Justice, Nature, Knowledge, Judgement of Souls/Death, etc... --Chaos/Wild Cleric - could be Storms, Trickery, Battle, etc... --Darkness/Void Cleric - not the good guys [B]Druids [/B]- Wis. + Con., Channel Nature. --Base/default: "Land Circle" druid --Circle of the Claw - the animal summoning, shapeshifter druids --Circle of the Stone - the geomancer/earth-bender druids --Circle of the Cauldron - potion brewer, spore snorter, "trancy" powers druids. [B]Monks[/B] - Wis + Cha., Channel Spirit (Chi). --Base/default: "Open Hand" monk, traditional martial artist, xiaolin types --Shadow Monk - the ninjas, shadow powers --Dragon Monk - the glowy hands, chi-channellers for "magic" effects: undead destroying, psychic powers, healing (self and others), nerve pinches/paralysis, etc... --Kensei - chi-channeling through/into weapon-use/combat perfection [U][B]Rogues - Dex. classes[/B][/U] [B]Thieves[/B] (ne Rogues) - Dex., Skill Expertise. --Base/default: The Burglar - traditional stealthy sneak thief. --Acrobat - flippy, speed/movement gymnast/entertainer/combatant --Assassin - disguise, spy, killer-for-hire --Trickster - magic-using thief [B]Rangers[/B] - Dex + Con., Wilderness Expertise. --Base/default: The Hunter/Monster Slayer --Beastmaster - the animal companion ranger --Seeker - the initiated to magic-use, "arcane archer," half-caster ranger --Shifter - shapeshifting "I am going to be Wolverine" ranger [B]Bards[/B] - Dex. + Cha., Inspirational Expertise. --Base/default: The Loremaster - chronicler, diverse jack-of-all-trades bards --College of Glamour - illusionist, jester, courtesan/courtier entertainer bards --College of Valor -skald, battle bards --College of Whispers - spies, knowledge-mongers, not-so-nice bards [U][B]Wizards - Int. classes[/B][/U] [B]Mages[/B] (ne Wizards) - Int., Arcane Magic-use --Base/default: The Generalist/Universalist Mage --Illusionist (Enchanter) Mage --Conjurer (Evoker) Mage --Abjurist (Protector) Mage [B]Warlocks[/B] - Int. + Con., Occult Magic-use - an arcane half-caster with innate magic powers --Base/default: Pact Warlock - bound to Patron for occult knowledge (spells) and powers --Binder - summoner of minions warlock --Hexblade - "warrior" warlock that utilizes shadow magic predominantly through/for combat --Blood Warlock (nee Sorcerer) - the magic's in your blood, grow to immense power while the magic within slowly corrupts and destroys you. [B]Psychics[/B] (ne Psion) - Int. + Cha., Mental Magic-use --Base/default: "Disciple" - as in the user/holder of a "discipline," able to focus in all/various mental powers --Seer - predominantly clairvoyant and telepath --Oracle - mental powers with a divine magic slant/edge, "Akashic record" readers/any knowledge available. --Psi-Warrior (needs a better name) - predominantly telekinetic and metabolic powers [/QUOTE]
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48 subclasses in the 2024 PHB: What are they?
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