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2E Darksun Observations
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<blockquote data-quote="AnderNGmx" data-source="post: 9292939" data-attributes="member: 7043487"><p>0 - Both the intended victim and the psionicist are banished to the same</p><p>place. The other figure bounces back when the psionicist stops paying the</p><p>maintenance cost, but the psionicist himself must return via some other method:</p><p>teleportation, probability travel, etc.</p><p>20 - The character attracts the attention of an astral creature, which may</p><p>or may not be hostile, at the DM’s discretion.</p><p>20 - The psionicist attracts the attention of a powerful, extraplanar</p><p>creature without summoning it.</p><p>20 - All would-be teleporters are seriously disoriented. They cannot cast</p><p>spells and suffer a -4 penalty on all die rolls for 1d4 turns.</p><p>20 - The psionicist attracts the attention of a powerful creature in the</p><p>astral plane.</p><p>20 - The psionicist is momentarily exposed to the transit dimension and is</p><p>disoriented as if he had stepped through the portal.</p><p>20 - 0vercome with vertigo, the character can do nothing but retch for three</p><p>rounds.</p><p>20 - The dream is nightmarish. The psionicist must save vs. paralyzation or</p><p>appear dead until violently struck.</p><p>20 - The psionicist is disoriented, and suffers a -2 penalty on all die</p><p>rolls for as many rounds as he intended to shift.</p><p>20 - The psionicist is rooted to the spot for 1d6 rounds. During that time</p><p>his AC is penalized 5 points.</p></blockquote><p></p>
[QUOTE="AnderNGmx, post: 9292939, member: 7043487"] 0 - Both the intended victim and the psionicist are banished to the same place. The other figure bounces back when the psionicist stops paying the maintenance cost, but the psionicist himself must return via some other method: teleportation, probability travel, etc. 20 - The character attracts the attention of an astral creature, which may or may not be hostile, at the DM’s discretion. 20 - The psionicist attracts the attention of a powerful, extraplanar creature without summoning it. 20 - All would-be teleporters are seriously disoriented. They cannot cast spells and suffer a -4 penalty on all die rolls for 1d4 turns. 20 - The psionicist attracts the attention of a powerful creature in the astral plane. 20 - The psionicist is momentarily exposed to the transit dimension and is disoriented as if he had stepped through the portal. 20 - 0vercome with vertigo, the character can do nothing but retch for three rounds. 20 - The dream is nightmarish. The psionicist must save vs. paralyzation or appear dead until violently struck. 20 - The psionicist is disoriented, and suffers a -2 penalty on all die rolls for as many rounds as he intended to shift. 20 - The psionicist is rooted to the spot for 1d6 rounds. During that time his AC is penalized 5 points. [/QUOTE]
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