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24 - 4e style
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<blockquote data-quote="Charwoman Gene" data-source="post: 4536381" data-attributes="member: 5044"><p><strong>Dagran - Partial</strong></p><p></p><p>[sblock=status]Dagran 65/119(59)[15/15(33)]; AC: 30; F/R/W: 25/21/21; AP 1; SW</p><p>Encounter Abilities-</p><p>-Bell Ringer Fighter Attack 1 (MP,p.7) [Standard Action]</p><p>-Crushing Blow Fighter Attack 3 Standard Action Melee weapon</p><p>-Come and Get It Fighter Attack 7 Standard Action Close burst 3</p><p>-Inexorable Advance Dreadnought Attack 11 Standard Action Melee weapon</p><p>-Unbreakable Fighter Utility 6 Immediate Reaction Personal</p><p>-Into the Fray Fighter Utility 10 Minor Action Personal</p><p>Daily Abilities-</p><p>-<s>Brute Strike Fighter Attack 1 Standard Action Melee weapon</s></p><p>-Cometfall Charge Fighter Attack 5(MP,p.11) Standard Action (Charge) Melee weapon</p><p>-Shift the Battlefield Fighter Attack 9 Standard Action Close burst 1 (enemies0</p><p>-<s>Resounding Weapon Free Action</s></p><p>-Unstoppable Fighter Utility 2 Minor Action Personal</p><p>-Blood Iron Dreadnought Utility 12 Immediate Reaction Personal[/sblock]</p><p>[sblock=summary]Dagran Clanless - Dwarf Fighter 12 (Dreadnought)</p><p></p><p>Strength 20 (+5) Constitution 18 (+4) Dexterity 15 (+2)</p><p>Intelligence 11 (+0) Wisdom 15 (+2) Charisma 9 (-1)</p><p></p><p>Defenses:</p><p>AC: 30* Fort: 25 Ref: 21 Will: 21</p><p>*+1/Milestone (Armor)</p><p></p><p>Initiative: +8 Speed: 5</p><p></p><p>Senses: Vision: Low-Light; Passive Perception: 18; Passive Insight: 18</p><p></p><p>Hit Points:119[59] Healing Surges: 15[/sblock]</p><p> </p><p>Dagran Clanless</p><p>Dwarf</p><p>Fighter 12 (Dreadnought)</p><p></p><p>Strength 20 (+5)</p><p>Constitution 18 (+4)</p><p>Dexterity 15 (+2)</p><p>Intelligence 11 (+0)</p><p>Wisdom 15 (+2)</p><p>Charisma 9 (-1)</p><p></p><p>Initiative: +8</p><p></p><p>Defenses:</p><p>AC: 30*</p><p>Fort: 25</p><p>Ref: 21</p><p>Will: 21</p><p>*+1/Milestone (Armor)</p><p></p><p>Speed: 5</p><p></p><p>Senses:</p><p>Vision: Low-Light</p><p>Passive Perception: 18</p><p>Passive Insight: 18</p><p></p><p>Languages:</p><p>Common</p><p>Dwarven</p><p></p><p>Hit Points:119</p><p>Bloodied:59</p><p>HP/Surge: 33*</p><p>Healing Surges: 15</p><p>*37 while bloodied - belt of blood</p><p></p><p>Skills:</p><p>Athletics 14</p><p>Endurance 15</p><p>Intimidate 10</p><p>Dungeoneering 8</p><p>Perception 8</p><p>Insight 8</p><p></p><p>Armor Proficiencies: Cloth, leather, hide, chainmail, scale; heavy shields, light shields.</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.</p><p></p><p>Basic Attacks</p><p>Maul +17/2d6+12</p><p>att +17</p><p>dmg 2d6+12</p><p>Crit: 24+3d6 Thunder</p><p>Hand Axe +14/1d6+9 (5/10)</p><p>att +14</p><p>dmg d6+9</p><p>crit: 15+2d6</p><p>range 5/10</p><p></p><p>OA: +19/2d6+12; Stop Movement</p><p>CC: +19/2d6+16</p><p>Charge: +17/2d6+14</p><p></p><p>[sblock=Features, skills, feats, powers]Racial Features:</p><p>Cast-Iron Stomach: +5 racial bonus to saving throws against poison.</p><p>Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.</p><p>Encumbered Speed: You move at your normal speed even when it would normally be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally.</p><p>Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move. In addition, when an attack would knock you prone, you can make an immediate saving throw to avoid falling prone.</p><p></p><p>Class Features:</p><p>TWO-HANDED WEAPON TALENT</p><p>When using a two-handed weapon, you gain a +1 bonus to attack rolls.</p><p>Dreadnought Path Features</p><p>Dreadnought Action (11th level): When you</p><p>spend an action point to make an attack, you gain</p><p>resist 10 to all damage until the start of your next turn.</p><p>Unfailing Resources (11th level): Your maximum</p><p>hit point value increases by 10.</p><p>As a free action, you can take 10 damage to save</p><p>automatically against an effect that a save can end.</p><p>You must have at least 10 hit points to use this ability,</p><p>and you can’t reduce this damage by any means.</p><p></p><p>Feats:</p><p>Dwarven Weapon Training: +2 damage with axes and hammers.</p><p>Potent Challenge: Combat Challenge attacks, +4 Damage (Con)</p><p>Toughness: +10 hp (5/tier)</p><p>Powerful Charge: Charge, +2 damage, +2 bull rush.</p><p>Armor Proficiency-Plate</p><p>Armor Specialization-Plate: +1 Feat bonus AC</p><p>Dwarven Durability: +2 healing surges; +4 hsv(Con)</p><p>Hammer Rhythm: +4 damage(Con) on complete misses</p><p></p><p>Equipment</p><p>Meliorating Gith Plate Armor +3 (AV,p.47)</p><p>Amulet of Protection +3</p><p>Resounding Maul +3 (PH,p.236)</p><p>Magic Handaxe +2 (2)</p><p>Iron Armbands of Power (heroic tier)(AV,p.117)</p><p>Boots of Eagerness (heroic tier)(AV,p.126)</p><p>Belt of Blood (heroic tier)(AV,p.164)[/sblock]</p><p></p><p>[sblock=powers]Powers</p><p>At-Wills</p><p></p><p>Brash Strike Fighter Attack 1 (MP,p.7)</p><p>Standard Action Melee weapon</p><p>Attack: +19/2d6+16 vs.AC</p><p>Effect: You grant combat advantage to the target until the</p><p>start of your next turn.</p><p></p><p>Crushing Surge Fighter Attack 1 (MP,p.7)</p><p>Standard Action Melee weapon</p><p>Attack: +17/2d6+12</p><p>Hit: Invigorating (+4thp)</p><p></p><p>Unfailing Resources Dreadnought 11 (MP,p.25)</p><p>Free Action Personal</p><p>Effect: Take 10 damage. Save automatically against an effect that a save can end.</p><p>You must have at least 10 hit points to use this ability, and you can’t reduce this damage by any means.</p><p></p><p>Encounter</p><p></p><p>Bell Ringer Fighter Attack 1 (MP,p.7)</p><p>Standard Action Melee weapon</p><p>Attack: +17/ 4 vs. Fortitude</p><p>Hit: The target is dazed until the end of your next turn. Invigorating (+4thpcon)</p><p></p><p>Crushing Blow Fighter Attack 3</p><p>Standard Action Melee weapon</p><p>Attack: +17/4d6+16 vs. AC</p><p></p><p>Come and Get It Fighter Attack 7</p><p>Standard Action Close burst 3</p><p>Target: Each enemy in burst you can see</p><p>Effect: You pull each target 2 squares to a space adjacent to you. You cannot pull a target that</p><p>cannot end adjacent to you. You then make a close attack targeting each adjacent enemy.</p><p>Attack: +17/2d6+12 vs. AC</p><p></p><p>Inexorable Advance Dreadnought Attack 11</p><p>Standard Action Melee weapon</p><p>Targets: One or two creatures</p><p>Effect: You can shift 1 square before each attack.</p><p>Attack: +17/2d6+16 vs. AC, two attacks</p><p>Hit: Invigorating (+4thpcon)</p><p></p><p>Unbreakable Fighter Utility 6</p><p>Immediate Reaction Personal</p><p>Trigger: You are hit by an attack</p><p>Effect: Reduce the damage from the attack by 9.</p><p></p><p>Into the Fray Fighter Utility 10</p><p>Minor Action Personal</p><p>Effect: Move 3 squares, as long as you end adjacent to an enemy.</p><p></p><p>Daily</p><p></p><p>Brute Strike Fighter Attack 1</p><p>Standard Action Melee weapon</p><p>Attack: +17/6d6+12 vs. AC</p><p>Miss: Reliable</p><p></p><p>Cometfall Charge Fighter Attack 5(MP,p.11)</p><p>Standard Action (Charge) Melee weapon</p><p>Attack: +17/6d6+18 vs. AC</p><p>Miss: Half damage.</p><p></p><p>Shift the Battlefield Fighter Attack 9</p><p>Standard Action Close burst 1</p><p>Target: Each enemy in burst you can see</p><p>Attack: +17/4d6+12 vs. AC</p><p>Hit: You slide the target 1 square.</p><p>Miss: Half damage.</p><p></p><p>Resounding Weapon</p><p>Free Action</p><p>Trigger: you hit with the weapon.</p><p>Effect: The target is dazed until the end of your next turn.</p><p></p><p>Unstoppable Fighter Utility 2</p><p>Minor Action Personal</p><p>Effect: 2d6+4 thp.</p><p></p><p>Blood Iron Dreadnought Utility 12</p><p>Immediate Reaction Personal</p><p>Trigger: You become bloodied</p><p>Effect: Resist 5 to all damage until the end of the encounter.</p><p>[/sblock]</p><p>Background:</p><p>Dagran is a solidly built bronze-skinned dwarf, with a deep black beard. His head is shaved, and he wears meticulously fit scale armor subly marked with element of the symbols of the City he lives for. Dagran was orphaned when his parents dies in a mining accident. Raised till the age of 10 by a city guardsman who took pity on him, he placed his heart into repaying the city and his foster father, who dedicated his life to Undhil's service. He left once, at 10 to join the Dwarves, but he did not work in their society. He returned to Undhil, and has had a notable career as a valuable too for destruction of Undhil's enemies. Dagran is convinced to his bones that he will die protecting his city, and despite his best efforts, he is yet unsuccessful in this.</p><p></p><p>[sblock=stats with math]Dagran Clanless</p><p>Dwarf</p><p>Fighter 12 (Dreadnought)</p><p></p><p>Strength 20 (+5)</p><p>Constitution 18 (+4)</p><p>Dexterity 15 (+2)</p><p>Intelligence 11 (+0)</p><p>Wisdom 15 (+2)</p><p>Charisma 9 (-1)</p><p></p><p>Initiative: +8 (2dex+6lvl)</p><p></p><p>Defenses:</p><p>AC: 30*=10+6lvl+1aspecfeat+10armor+3enhance</p><p>Fort: 25=10+6lvl+4con+2 Ftr+3enhance??</p><p>Ref: 21=10+6lvl+2(dex)+3enhance</p><p>Will: 21=10+6lvl+2wis+3enhance</p><p>*+1/Milestone (Armor)</p><p></p><p>Speed: 5</p><p></p><p>Senses:</p><p>Vision: Low-Light</p><p>Passive Perception: 18</p><p>Passive Insight: 18</p><p></p><p>Languages:</p><p>Common</p><p>Dwarven</p><p></p><p>Hit Points:119=99+10PP+10toughness</p><p>Bloodied:59</p><p>HP/Surge: 33*=29(+4conDD)</p><p>Healing Surges: 15=9+4Con+2Dwarv Duarbl</p><p>*37=33+4Con while bloodied - belt of blood</p><p></p><p>Skills:</p><p>Athletics 14=+5str+6lvl+5trained-2plate</p><p>Endurance 15=+4con+6lvl+2 Dwarf+5trained-2plate</p><p>Intimidate 10=+6lvl-1cha+5trained</p><p>Dungeoneering 8=+0int+6lvl+2 Dwarf</p><p>Perception 8=+6lvl+2wis</p><p>Insight 8=+6lvl+2wis</p><p></p><p>Armor Proficiencies: Cloth, leather, hide, chainmail, scale; heavy shields, light shields.</p><p>Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged.</p><p></p><p>Basic Attacks</p><p>Maul +17/2d6+12</p><p>att +17=+5str+6lvl+2prof+3enh+1ftr</p><p>dmg 2d6+12=+5str+2dwt+3enh+2item</p><p>Crit: 24+3d6 Thunder</p><p>Hand Axe +14/1d6+9 (5/10)</p><p>att +14=+5str+6lvl+2prof+2enh</p><p>dmg d6+9=+5str+2dwt+2enh</p><p>crit: 15+2d6</p><p>range 5/10</p><p></p><p>OA: +19/2d6+12; Stop Movement</p><p>CC: +19/2d6+16</p><p>Charge: +17/2d6+14</p><p></p><p>Racial Features:</p><p>Cast-Iron Stomach: +5 racial bonus to saving throws against poison.</p><p>Dwarven Resilience: You can use your second wind as a minor action instead of a standard action.</p><p>Encumbered Speed: You move at your normal speed even when it would normally be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally.</p><p>Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move. In addition, when an attack would knock you prone, you can make an immediate saving throw to avoid falling prone.</p><p></p><p>Class Features:</p><p>TWO-HANDED WEAPON TALENT</p><p>When using a two-handed weapon, you gain a +1 bonus to attack rolls.</p><p>Dreadnought Path Features</p><p>Dreadnought Action (11th level): When you</p><p>spend an action point to make an attack, you gain</p><p>resist 10 to all damage until the start of your next turn.</p><p>Unfailing Resources (11th level): Your maximum</p><p>hit point value increases by 10.</p><p>As a free action, you can take 10 damage to save</p><p>automatically against an effect that a save can end.</p><p>You must have at least 10 hit points to use this ability,</p><p>and you can’t reduce this damage by any means.</p><p></p><p>Feats:</p><p>Dwarven Weapon Training: +2 damage with axes and hammers.</p><p>Potent Challenge: Combat Challenge attacks, +4 Damage (Con)</p><p>Toughness: +10 hp (5/tier)</p><p>Powerful Charge: Charge, +2 damage, +2 bull rush.</p><p>Armor Proficiency-Plate</p><p>Armor Specialization-Plate: +1 Feat bonus AC</p><p>Dwarven Durability: +2 healing surges; +4 hsv(Con)</p><p>Hammer Rhythm: +4 damage(Con) on complete misses</p><p></p><p>Equipment</p><p>Meliorating Gith Plate Armor +3 (AV,p.47)</p><p>Amulet of Protection +3</p><p>Resounding Maul +3 (PH,p.236)</p><p>Magic Handaxe +2 (2)</p><p>Iron Armbands of Power (heroic tier)(AV,p.117)</p><p>Boots of Eagerness (heroic tier)(AV,p.126)</p><p>Belt of Blood (heroic tier)(AV,p.164)</p><p></p><p>Powers/Options</p><p></p><p>At-Wills</p><p></p><p>Brash Strike Fighter Attack 1 (MP,p.7)</p><p>Standard Action Melee weapon</p><p>Attack: +19/2d6+16 vs.AC</p><p>Effect: You grant combat advantage to the target until the</p><p>start of your next turn.</p><p></p><p>Crushing Surge Fighter Attack 1 (MP,p.7)</p><p>Standard Action Melee weapon</p><p>Attack: +17/2d6+12</p><p>Hit: Invigorating (+4thpcon)</p><p></p><p>Unfailing Resources Dreadnought 11 (MP,p.25)</p><p>Free Action Personal</p><p>Effect: Take 10 damage. Save automatically against an effect that a save can end.</p><p>You must have at least 10 hit points to use this ability, and you can’t reduce this damage by any means.</p><p></p><p>Encounter</p><p></p><p>Bell Ringer Fighter Attack 1 (MP,p.7)</p><p>Standard Action Melee weapon</p><p>Attack: +17/0+4con vs. Fortitude</p><p>Hit: The target is dazed until the end of your next turn. Invigorating (+4thpcon)</p><p></p><p>Crushing Blow Fighter Attack 3</p><p>Standard Action Melee weapon</p><p>Attack: +17/4d6+16 vs. AC</p><p></p><p>Come and Get It Fighter Attack 7</p><p>Standard Action Close burst 3</p><p>Target: Each enemy in burst you can see</p><p>Effect: You pull each target 2 squares to a space adjacent to you. You cannot pull a target that</p><p>cannot end adjacent to you. You then make a close attack targeting each adjacent enemy.</p><p>Attack: +17/2d6+12 vs. AC</p><p></p><p>Inexorable Advance Dreadnought Attack 11</p><p>Standard Action Melee weapon</p><p>Targets: One or two creatures</p><p>Effect: You can shift 1 square before each attack.</p><p>Attack: +17/2d6+16 vs. AC, two attacks</p><p>Hit: Invigorating (+4thpcon)</p><p></p><p>Unbreakable Fighter Utility 6</p><p>Immediate Reaction Personal</p><p>Trigger: You are hit by an attack</p><p>Effect: Reduce the damage from the attack by 9.</p><p></p><p>Into the Fray Fighter Utility 10</p><p>Minor Action Personal</p><p>Effect: Move 3 squares, as long as you end adjacent to an enemy.</p><p></p><p>Daily</p><p></p><p>Brute Strike Fighter Attack 1</p><p>Standard Action Melee weapon</p><p>Attack: +17/6d6+12 vs. AC</p><p>Miss: Reliable</p><p></p><p>Cometfall Charge Fighter Attack 5(MP,p.11)</p><p>Standard Action (Charge) Melee weapon</p><p>Attack: +17/6d6+18 vs. AC</p><p>Miss: Half damage.</p><p></p><p>Shift the Battlefield Fighter Attack 9</p><p>Standard Action Close burst 1</p><p>Target: Each enemy in burst you can see</p><p>Attack: +17/4d6+12 vs. AC</p><p>Hit: You slide the target 1 square.</p><p>Miss: Half damage.</p><p></p><p>Resounding Weapon</p><p>Free Action</p><p>Trigger: you hit with the weapon.</p><p>Effect: The target is dazed until the end of your next turn.</p><p></p><p>Unstoppable Fighter Utility 2</p><p>Minor Action Personal</p><p>Effect: 2d6+4 thp.</p><p></p><p>Blood Iron Dreadnought Utility 12</p><p>Immediate Reaction Personal</p><p>Trigger: You become bloodied</p><p>Effect: Resist 5 to all damage until the end of the encounter.</p><p></p><p>Background:</p><p>Dagran is a solidly built bronze-skinned dwarf, with a deep black beard. His head is shaved, and he wears meticulously fit scale armor subly marked with element of the symbols of the City he lives for. Dagran was orphaned when his parents dies in a mining accident. Raised till the age of 10 by a city guardsman who took pity on him, he placed his heart into repaying the city and his foster father, who dedicated his life to Undhil's service. He left once, at 10 to join the Dwarves, but he did not work in their society. He returned to Undhil, and has had a notable career as a valuable too for destruction of Undhil's enemies. Dagran is convinced to his bones that he will die protecting his city, and despite his best efforts, he is yet unsuccessful in this.[/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 4536381, member: 5044"] [b]Dagran - Partial[/b] [sblock=status]Dagran 65/119(59)[15/15(33)]; AC: 30; F/R/W: 25/21/21; AP 1; SW Encounter Abilities- -Bell Ringer Fighter Attack 1 (MP,p.7) [Standard Action] -Crushing Blow Fighter Attack 3 Standard Action Melee weapon -Come and Get It Fighter Attack 7 Standard Action Close burst 3 -Inexorable Advance Dreadnought Attack 11 Standard Action Melee weapon -Unbreakable Fighter Utility 6 Immediate Reaction Personal -Into the Fray Fighter Utility 10 Minor Action Personal Daily Abilities- -[s]Brute Strike Fighter Attack 1 Standard Action Melee weapon[/s] -Cometfall Charge Fighter Attack 5(MP,p.11) Standard Action (Charge) Melee weapon -Shift the Battlefield Fighter Attack 9 Standard Action Close burst 1 (enemies0 -[s]Resounding Weapon Free Action[/s] -Unstoppable Fighter Utility 2 Minor Action Personal -Blood Iron Dreadnought Utility 12 Immediate Reaction Personal[/sblock] [sblock=summary]Dagran Clanless - Dwarf Fighter 12 (Dreadnought) Strength 20 (+5) Constitution 18 (+4) Dexterity 15 (+2) Intelligence 11 (+0) Wisdom 15 (+2) Charisma 9 (-1) Defenses: AC: 30* Fort: 25 Ref: 21 Will: 21 *+1/Milestone (Armor) Initiative: +8 Speed: 5 Senses: Vision: Low-Light; Passive Perception: 18; Passive Insight: 18 Hit Points:119[59] Healing Surges: 15[/sblock] Dagran Clanless Dwarf Fighter 12 (Dreadnought) Strength 20 (+5) Constitution 18 (+4) Dexterity 15 (+2) Intelligence 11 (+0) Wisdom 15 (+2) Charisma 9 (-1) Initiative: +8 Defenses: AC: 30* Fort: 25 Ref: 21 Will: 21 *+1/Milestone (Armor) Speed: 5 Senses: Vision: Low-Light Passive Perception: 18 Passive Insight: 18 Languages: Common Dwarven Hit Points:119 Bloodied:59 HP/Surge: 33* Healing Surges: 15 *37 while bloodied - belt of blood Skills: Athletics 14 Endurance 15 Intimidate 10 Dungeoneering 8 Perception 8 Insight 8 Armor Proficiencies: Cloth, leather, hide, chainmail, scale; heavy shields, light shields. Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged. Basic Attacks Maul +17/2d6+12 att +17 dmg 2d6+12 Crit: 24+3d6 Thunder Hand Axe +14/1d6+9 (5/10) att +14 dmg d6+9 crit: 15+2d6 range 5/10 OA: +19/2d6+12; Stop Movement CC: +19/2d6+16 Charge: +17/2d6+14 [sblock=Features, skills, feats, powers]Racial Features: Cast-Iron Stomach: +5 racial bonus to saving throws against poison. Dwarven Resilience: You can use your second wind as a minor action instead of a standard action. Encumbered Speed: You move at your normal speed even when it would normally be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally. Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move. In addition, when an attack would knock you prone, you can make an immediate saving throw to avoid falling prone. Class Features: TWO-HANDED WEAPON TALENT When using a two-handed weapon, you gain a +1 bonus to attack rolls. Dreadnought Path Features Dreadnought Action (11th level): When you spend an action point to make an attack, you gain resist 10 to all damage until the start of your next turn. Unfailing Resources (11th level): Your maximum hit point value increases by 10. As a free action, you can take 10 damage to save automatically against an effect that a save can end. You must have at least 10 hit points to use this ability, and you can’t reduce this damage by any means. Feats: Dwarven Weapon Training: +2 damage with axes and hammers. Potent Challenge: Combat Challenge attacks, +4 Damage (Con) Toughness: +10 hp (5/tier) Powerful Charge: Charge, +2 damage, +2 bull rush. Armor Proficiency-Plate Armor Specialization-Plate: +1 Feat bonus AC Dwarven Durability: +2 healing surges; +4 hsv(Con) Hammer Rhythm: +4 damage(Con) on complete misses Equipment Meliorating Gith Plate Armor +3 (AV,p.47) Amulet of Protection +3 Resounding Maul +3 (PH,p.236) Magic Handaxe +2 (2) Iron Armbands of Power (heroic tier)(AV,p.117) Boots of Eagerness (heroic tier)(AV,p.126) Belt of Blood (heroic tier)(AV,p.164)[/sblock] [sblock=powers]Powers At-Wills Brash Strike Fighter Attack 1 (MP,p.7) Standard Action Melee weapon Attack: +19/2d6+16 vs.AC Effect: You grant combat advantage to the target until the start of your next turn. Crushing Surge Fighter Attack 1 (MP,p.7) Standard Action Melee weapon Attack: +17/2d6+12 Hit: Invigorating (+4thp) Unfailing Resources Dreadnought 11 (MP,p.25) Free Action Personal Effect: Take 10 damage. Save automatically against an effect that a save can end. You must have at least 10 hit points to use this ability, and you can’t reduce this damage by any means. Encounter Bell Ringer Fighter Attack 1 (MP,p.7) Standard Action Melee weapon Attack: +17/ 4 vs. Fortitude Hit: The target is dazed until the end of your next turn. Invigorating (+4thpcon) Crushing Blow Fighter Attack 3 Standard Action Melee weapon Attack: +17/4d6+16 vs. AC Come and Get It Fighter Attack 7 Standard Action Close burst 3 Target: Each enemy in burst you can see Effect: You pull each target 2 squares to a space adjacent to you. You cannot pull a target that cannot end adjacent to you. You then make a close attack targeting each adjacent enemy. Attack: +17/2d6+12 vs. AC Inexorable Advance Dreadnought Attack 11 Standard Action Melee weapon Targets: One or two creatures Effect: You can shift 1 square before each attack. Attack: +17/2d6+16 vs. AC, two attacks Hit: Invigorating (+4thpcon) Unbreakable Fighter Utility 6 Immediate Reaction Personal Trigger: You are hit by an attack Effect: Reduce the damage from the attack by 9. Into the Fray Fighter Utility 10 Minor Action Personal Effect: Move 3 squares, as long as you end adjacent to an enemy. Daily Brute Strike Fighter Attack 1 Standard Action Melee weapon Attack: +17/6d6+12 vs. AC Miss: Reliable Cometfall Charge Fighter Attack 5(MP,p.11) Standard Action (Charge) Melee weapon Attack: +17/6d6+18 vs. AC Miss: Half damage. Shift the Battlefield Fighter Attack 9 Standard Action Close burst 1 Target: Each enemy in burst you can see Attack: +17/4d6+12 vs. AC Hit: You slide the target 1 square. Miss: Half damage. Resounding Weapon Free Action Trigger: you hit with the weapon. Effect: The target is dazed until the end of your next turn. Unstoppable Fighter Utility 2 Minor Action Personal Effect: 2d6+4 thp. Blood Iron Dreadnought Utility 12 Immediate Reaction Personal Trigger: You become bloodied Effect: Resist 5 to all damage until the end of the encounter. [/sblock] Background: Dagran is a solidly built bronze-skinned dwarf, with a deep black beard. His head is shaved, and he wears meticulously fit scale armor subly marked with element of the symbols of the City he lives for. Dagran was orphaned when his parents dies in a mining accident. Raised till the age of 10 by a city guardsman who took pity on him, he placed his heart into repaying the city and his foster father, who dedicated his life to Undhil's service. He left once, at 10 to join the Dwarves, but he did not work in their society. He returned to Undhil, and has had a notable career as a valuable too for destruction of Undhil's enemies. Dagran is convinced to his bones that he will die protecting his city, and despite his best efforts, he is yet unsuccessful in this. [sblock=stats with math]Dagran Clanless Dwarf Fighter 12 (Dreadnought) Strength 20 (+5) Constitution 18 (+4) Dexterity 15 (+2) Intelligence 11 (+0) Wisdom 15 (+2) Charisma 9 (-1) Initiative: +8 (2dex+6lvl) Defenses: AC: 30*=10+6lvl+1aspecfeat+10armor+3enhance Fort: 25=10+6lvl+4con+2 Ftr+3enhance?? Ref: 21=10+6lvl+2(dex)+3enhance Will: 21=10+6lvl+2wis+3enhance *+1/Milestone (Armor) Speed: 5 Senses: Vision: Low-Light Passive Perception: 18 Passive Insight: 18 Languages: Common Dwarven Hit Points:119=99+10PP+10toughness Bloodied:59 HP/Surge: 33*=29(+4conDD) Healing Surges: 15=9+4Con+2Dwarv Duarbl *37=33+4Con while bloodied - belt of blood Skills: Athletics 14=+5str+6lvl+5trained-2plate Endurance 15=+4con+6lvl+2 Dwarf+5trained-2plate Intimidate 10=+6lvl-1cha+5trained Dungeoneering 8=+0int+6lvl+2 Dwarf Perception 8=+6lvl+2wis Insight 8=+6lvl+2wis Armor Proficiencies: Cloth, leather, hide, chainmail, scale; heavy shields, light shields. Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged. Basic Attacks Maul +17/2d6+12 att +17=+5str+6lvl+2prof+3enh+1ftr dmg 2d6+12=+5str+2dwt+3enh+2item Crit: 24+3d6 Thunder Hand Axe +14/1d6+9 (5/10) att +14=+5str+6lvl+2prof+2enh dmg d6+9=+5str+2dwt+2enh crit: 15+2d6 range 5/10 OA: +19/2d6+12; Stop Movement CC: +19/2d6+16 Charge: +17/2d6+14 Racial Features: Cast-Iron Stomach: +5 racial bonus to saving throws against poison. Dwarven Resilience: You can use your second wind as a minor action instead of a standard action. Encumbered Speed: You move at your normal speed even when it would normally be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magical effects) affect you normally. Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move. In addition, when an attack would knock you prone, you can make an immediate saving throw to avoid falling prone. Class Features: TWO-HANDED WEAPON TALENT When using a two-handed weapon, you gain a +1 bonus to attack rolls. Dreadnought Path Features Dreadnought Action (11th level): When you spend an action point to make an attack, you gain resist 10 to all damage until the start of your next turn. Unfailing Resources (11th level): Your maximum hit point value increases by 10. As a free action, you can take 10 damage to save automatically against an effect that a save can end. You must have at least 10 hit points to use this ability, and you can’t reduce this damage by any means. Feats: Dwarven Weapon Training: +2 damage with axes and hammers. Potent Challenge: Combat Challenge attacks, +4 Damage (Con) Toughness: +10 hp (5/tier) Powerful Charge: Charge, +2 damage, +2 bull rush. Armor Proficiency-Plate Armor Specialization-Plate: +1 Feat bonus AC Dwarven Durability: +2 healing surges; +4 hsv(Con) Hammer Rhythm: +4 damage(Con) on complete misses Equipment Meliorating Gith Plate Armor +3 (AV,p.47) Amulet of Protection +3 Resounding Maul +3 (PH,p.236) Magic Handaxe +2 (2) Iron Armbands of Power (heroic tier)(AV,p.117) Boots of Eagerness (heroic tier)(AV,p.126) Belt of Blood (heroic tier)(AV,p.164) Powers/Options At-Wills Brash Strike Fighter Attack 1 (MP,p.7) Standard Action Melee weapon Attack: +19/2d6+16 vs.AC Effect: You grant combat advantage to the target until the start of your next turn. Crushing Surge Fighter Attack 1 (MP,p.7) Standard Action Melee weapon Attack: +17/2d6+12 Hit: Invigorating (+4thpcon) Unfailing Resources Dreadnought 11 (MP,p.25) Free Action Personal Effect: Take 10 damage. Save automatically against an effect that a save can end. You must have at least 10 hit points to use this ability, and you can’t reduce this damage by any means. Encounter Bell Ringer Fighter Attack 1 (MP,p.7) Standard Action Melee weapon Attack: +17/0+4con vs. Fortitude Hit: The target is dazed until the end of your next turn. Invigorating (+4thpcon) Crushing Blow Fighter Attack 3 Standard Action Melee weapon Attack: +17/4d6+16 vs. AC Come and Get It Fighter Attack 7 Standard Action Close burst 3 Target: Each enemy in burst you can see Effect: You pull each target 2 squares to a space adjacent to you. You cannot pull a target that cannot end adjacent to you. You then make a close attack targeting each adjacent enemy. Attack: +17/2d6+12 vs. AC Inexorable Advance Dreadnought Attack 11 Standard Action Melee weapon Targets: One or two creatures Effect: You can shift 1 square before each attack. Attack: +17/2d6+16 vs. AC, two attacks Hit: Invigorating (+4thpcon) Unbreakable Fighter Utility 6 Immediate Reaction Personal Trigger: You are hit by an attack Effect: Reduce the damage from the attack by 9. Into the Fray Fighter Utility 10 Minor Action Personal Effect: Move 3 squares, as long as you end adjacent to an enemy. Daily Brute Strike Fighter Attack 1 Standard Action Melee weapon Attack: +17/6d6+12 vs. AC Miss: Reliable Cometfall Charge Fighter Attack 5(MP,p.11) Standard Action (Charge) Melee weapon Attack: +17/6d6+18 vs. AC Miss: Half damage. Shift the Battlefield Fighter Attack 9 Standard Action Close burst 1 Target: Each enemy in burst you can see Attack: +17/4d6+12 vs. AC Hit: You slide the target 1 square. Miss: Half damage. Resounding Weapon Free Action Trigger: you hit with the weapon. Effect: The target is dazed until the end of your next turn. Unstoppable Fighter Utility 2 Minor Action Personal Effect: 2d6+4 thp. Blood Iron Dreadnought Utility 12 Immediate Reaction Personal Trigger: You become bloodied Effect: Resist 5 to all damage until the end of the encounter. Background: Dagran is a solidly built bronze-skinned dwarf, with a deep black beard. His head is shaved, and he wears meticulously fit scale armor subly marked with element of the symbols of the City he lives for. Dagran was orphaned when his parents dies in a mining accident. Raised till the age of 10 by a city guardsman who took pity on him, he placed his heart into repaying the city and his foster father, who dedicated his life to Undhil's service. He left once, at 10 to join the Dwarves, but he did not work in their society. He returned to Undhil, and has had a notable career as a valuable too for destruction of Undhil's enemies. Dagran is convinced to his bones that he will die protecting his city, and despite his best efforts, he is yet unsuccessful in this.[/sblock] [/QUOTE]
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