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  1. M

    TURTLEDOME! (Battle Bone!) -- Part 2

    I thought i was clearing out a path for ya'll up here. Why didn't anyone follow me? :P
  2. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Sorry I haven't been around guys. I've been pretty sick recently. But I will get on my character leveling and be back shortly.
  3. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    So, are we leveling now? Just wondering. If so, I should get on that. If not, I'll wake up with Skalisss.
  4. M

    TURTLEDOME! (Battle Bone!) -- Part 2

    I was hoping to finish this game, at least, before my minotaur was ripped from me...but I'm running out of time before the new book comes out and the Oversized feat is readdressed.
  5. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Kids or no kids, thar be levels awaiting us for resting. "I shall help you get to the inn, Mikara. Tomorrow, we shall renew our search for these evil men." And Ceryx walks down the road with Skalisss and Mikara.
  6. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    As soon as Ceryx notices Mikara's body, he runs over to her and begins checking the condition of her cuts and bruises. 1d20+9->16 After determining her wounds aren't fatal, Ceryx looks for Brother Shane. "Can you do anything to help her? It seems as though she has been beaten and scarred...
  7. M

    TURTLEDOME! (Battle Bone!) -- Part 2

    Just to let you know, you still have Vaunea bloodied on the map, but as the status block shows, she's no longer bloodied.
  8. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Well, then I guess Skillass should make one more arcana check since he'll have a different target. ;) Sorry, Ceryx works on hyper-thinking and impulse when there's danger. And supposedly, someone's in danger. But maybe someone more levelheaded can try to do the check who's here.
  9. M

    Proposal: Allow Character Builder summary sheets in place of EW templates

    I just thought I'd throw my 2 cents in. Currently I'm playing a minotaur in KenHood's adventure. And I was grandfathered in on the "oversized weapons" race feature of Minotaurs. If we go to the CB method, how would this be noted? I personally have not found a way to edit racial features.
  10. M

    TURTLEDOME! (Battle Bone!) -- Part 2

    I know. I was highly impressed with those rolls as well. I'm hoping to keep that flickering green light from going back down and take a bunch of skeletons out while I'm at it! And dang it. I've been forgetting to add 1 to all of my rolls. So, really, those are supposed to be 1 higher.
  11. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Ceryx seems to break down slightly as he finishes his sentence. "Or maybe she's..." and without much more warning, Ceryx charges out of the temple. "Follow me!" he cries on his way towards the fountain.
  12. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    1d20+11->16 Ceryx racks his brain thinking of any religion significance to the "nine headed serpant". As he thinks, he says to his companions, "Well, it seems our drow friend has gotten herself into trouble. Perhaps we should look for this nine headed serpent tomorrow when there's more light...
  13. M

    TURTLEDOME! (Battle Bone!) -- Part 2

    Athletics: 1d20+8->27 First Attack: 1d20+7->24 Second Attack: 1d20+7->19 Third Attack: 1d20+7->21 Fourth Attack: 1d20+7->9 Fifth Attack: 1d20+7->20
  14. M

    TURTLEDOME! (Battle Bone!) -- Part 2

    Vaunea feels a sense of renewed vigor in herself as she begins to formulate a brazen plan. She runs past the lone skeleton left on the ground and heads straight for the elevator. As Vaunea's moving, the skeleton seems afraid of the beef Minotaur's actions and makes a half-hearted attempt to...
  15. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Well, if any of us had gone with her, we would have just given away her location. She seems to have an ability to hide in plain sight, it seems. I'm sure no harm will come of her. However, if we wanted, we could attempt to track her through the streets to catch up with her. Maybe she'll...
  16. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "The elf, as you put it, is following the thugs. She should be back soon with knowledge of their whereabouts."
  17. M

    TURTLEDOME! (Battle Bone!) -- Part 2

    Does anyone mind if I use a token of favor this round? I want to run up to the U1 using the elevators and then do a gigantic charge/bowling act to try to get through as many as possible.
  18. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    Ceryx heads directly towards the girl. "Is something wrong with your friend? Let me take a look at her." 1d20+9->14 I am also trying to see if this girl is suffering from the same sort of state that the minotaurs are suffering from.
  19. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "Oh, when you get to be my age, you learn a thing or two. But the way you wield that falchion of yours, I am not sure how many tips I can give you. You seem to be quite proficient with the blade. But I'd be happy to talk tactics with you someday, if you wish." Ceryx says with a grin of his own.
  20. M

    Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)

    "When the find Tomas. Andrec, sir, you are brilliant. Maybe we shall get the next round to go. I feel that we should head back to the shrine quickly. We can then ambush whoever comes back to 'find Tomas' and get them to tell us what we need to know. Mikara's ways seem *very* effective...
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