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  1. ART!

    D&D (2024) Your experiences with the 2024 playtest classes

    I've been playing the UA fighter for a while, and I have some thoughts. This got me wondering what other peoples' experiences have been with the UA playtest class revisions. I like that the fighter has a new layer of options in combat now. A lot of this comes from Weapon Mastery, but also...
  2. ART!

    *Monstrous* on Kickstarter: rich monster lore for any game!

    As a note: I have no involvement with this project, other than the creators - Cloud Curio - have a local brick-and-mortar store, and I have enthusiastically backed this Kickstarter. Monstrous is basically a system-neutral monster sourcebook, emphasizing "flavor and narrative impact", with rich...
  3. ART!

    D&D 5E What kinds of design space is there in alignments?

    The focus on alignments has changed a lot from early editions of D&D to 5E. For instance, early D&D had alignment restrictions to classes. 5E is (somewhat?) more story-focused and use of alignment seems to vary greatly from table to table. In my group, PC alignment rarely comes up, and I know...
  4. ART!

    Level Up (A5E) Easiest things to port into O5E?

    So, I have the three core LU pdfs, and I've got through them pretty well at this point, but I haven't played or run LU. In a couple months I'll be running chapters 3-5 of Tomb of Annihilation. We'll be picking things back up with the PCs already in Omu, so a lot of the awesome journeys stuff in...
  5. ART!

    D&D General How many mechanical features does a race need to feel "right"?

    Prompted by the discussion/debate over in the List of All 33 Races in MMotM thread, I'm curious: For your tastes, how many mechanical features does a race in D&D need to feel "right", worthwhile, not-oversimplified, or whatever? One? Three? Five? More? None? Does it matter what the features...
  6. ART!

    D&D General best Feywild (or the like) adventures/modules?

    I've got a bit of a hankering to run a short- or mid-length (i.e. not months and months of weekly gaming) game set in the Feywild, or with a good chunk of activity there. So I guess something 2-8 sessions long? I'm not married to 5E's version of the Feywild, or even "the Feywild" as a specific...
  7. ART!

    D&D 5E magic item rewards for an Artificer?

    Just a simple question: I know Artificers are all about making their own magic items, but what magic items would be super handy for an artificer to find in a treasure hoard or as a quest goal?
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