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  1. Kobold Avenger

    D&D (2024) Should Green Flame Blade and Booming Blade be in the new PHB?

    With the revision to True Strike they're certainly thinking of having at least 1 weapon attack cantrip, but for the 2 main ones introduced before in 5e do you think they'll get a place in the new PHB?
  2. Kobold Avenger

    D&D 5E How much should it cost to use a permanent teleportation circle?

    A permanent teleportation circle costs around 18250 gold pieces to make (50gp material cost x 365 days in a year), which is quite a lot to setup. But once the teleportation circle is permanently there, how much should whoever setup the circle charge for it's use?
  3. Kobold Avenger

    D&D (2024) Cantrip using Monks only using unarmed attacks with bonus actions

    I realized that it might be something viable for Monks who get access to cantrips, especially with Chill Touch going back to a touch attack and Chthonic Tieflings apparently getting it as one of their free spells. Obviously they'd use Wisdom as the spellcasting mod for Fiendish Legacy. At some...
  4. Kobold Avenger

    Light No Fire a fantasy version of No Man's Sky

    The creators of No Man's Sky, Hello Games, are making a fantasy version set on one planet with procedural generation. With what looks like some familiar No Man's Sky assets and elements but with dragons and other fantasy elements.
  5. Kobold Avenger

    D&D 5E Space, squares and reach with 3D combat

    So I realized that "space" for creatures is only 2D, I assume a medium or small creature takes up a 5x5x5 foot space and one on the ground can attack flying creatures that are 5 feet off the ground in any of those 9 cubes that are above their space. If a medium or small creature is flying or...
  6. Kobold Avenger

    Planescape My Notes about the Githzerai

    So this is a little of reviewing things about the Githzerai from across the various editions, mainly 2e Planescape and some of the more recent things from 5e, with some ideas of my own. The details about the Githzerai have changed a bunch across editions, and there's even a change from within...
  7. Kobold Avenger

    D&D (2024) Bastions facilities should just upgrade with level

    So I realized with bastions that many of the facilities are sort of thematic upgrades of lower level facilities, like: Library->Scriptorium->Archive or Sanctuary->Sacristy->Reliquary->Sanctum Now they do in fact have different functions, but they're related to each other and sometimes it might...
  8. Kobold Avenger

    D&D (2024) Speculation on the art in the new core books

    I think they will use much of the same art they had in the 2014 books, but for things like subclasses they might have new art for all 48 of them, because they never really had any art specifically for them.
  9. Kobold Avenger

    D&D (2024) What's not going to cost discipline points for the Monk to do now?

    So they certainly identified too much things costing points to do for a Monk as one of it's problems, including things that might have double costs of discipline points and per long rest uses. So with the second pass of the Monk, what do you think will be free for a Monk to do? I think it...
  10. Kobold Avenger

    D&D (2024) Thematic 4 corners of the PHB subclasses

    Crawford mentioned that the Subclasses were chosen because they represent 4 different corners of each class. Wizard was given as an example of Evoker (offense), Abjurer (defense), Illusion (deception) and Diviner (truth). So lets determine what the other classes themes seem to be now that we...
  11. Kobold Avenger

    D&D (2024) What would be the path between Wildshape Templates and Use an Beast statblock?

    I think it was mentioned that the Druid is getting another pass with a revision to Wildshape (and Moon Druid) that's between the old Use a Creature statblock and the template approach that were both in previous UAs. Could it be the template options, but you may use a low CR statblock as well...
  12. Kobold Avenger

    D&D (2024) Should Modify Spell become a downtime activity?

    It was too much as a Wizard class feature (and spell) but should Modifying or Creating a new spell become instead a downtime activity that all spellcasting classes can do?
  13. Kobold Avenger

    D&D (2024) Flying fighter with Topple vs multiple flying enemies

    So the glossary has: "While flying, you fall if you lack the Hover trait and have the Incapacitated or Prone condition or your Fly Speed is reduced to 0" for the last few UAs. Just made me realize that the best thing for dealing with a bunch of flying enemies, is to simply cast Fly on the...
  14. Kobold Avenger

    D&D (2024) Is Counterspell less frustrating now?

    So the changes are now that it requires a saving throw from the target and that the spell slot is now longer lost now if countered.
  15. Kobold Avenger

    D&D (2024) Is there any confusion between Poison Damage and the Poisoned Condition?

    Some of it based on the removal to references to Disease from certain abilities. Diseases generally used the Poisoned condition. But somehow I feel that the condition and the damage type, might confused with each other, even though immunity to the damage type usually comes with immunity to the...
  16. Kobold Avenger

    D&D (2024) Always prepared spells for the Bard

    So while I'm fine with the Bard getting to choose which spell list they want to use, I have a problem that their choices shut them out from certain spells they had before. So my solution is the feature 1st Level: Bard Magic These spells are always prepared for you when you reach a Bard level...
  17. Kobold Avenger

    D&D (2024) Ideas for Advanced Masteries that "cost" multiple attacks

    So I think Masteries can of course be expanded on, but one thought I had was for advanced mastery maneuvers that instead of being part of an attack, actually require one to use multiple attacks to implement. Most of them will of course require "spending" 2 attacks, which puts them in range of...
  18. Kobold Avenger

    D&D (2024) How should Modify Spell be made less overpowered?

    Some enhancements are definitely like Targets and Concentration better than others, while other like Components or Damage Type are useful but aren't so much better. Modify Spell seems in some ways to be a return to 3e's metamagic feats for Wizards. So with that in mind I think some of them might...
  19. Kobold Avenger

    D&D (2024) The New Warlock spell progression + Eldritch Smite Invocation

    The Eldritch Smite Invocation from Xanathar's Guide to Everything I feel is a must have for a Pact of the Blade Warlock. It was designed to reduce the need for Blade Warlocks to multiclass as Paladins to get smiting. But now that the spell progression is the same as a Paladin, it means a Blade...
  20. Kobold Avenger

    D&D (2024) Monks should have Superiority Die and Maneuvers

    So they spent a lot of design space on Maneuvers for a single subclass (a popular one though), and sure there are ways to get maneuvers if one isn't a Battlemaster but it generally restricts its use to only that subclass. So I thought maybe they should think about tacking that on to Monks...
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