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  1. A

    Social Encounters: Does it Matter What and How PCs Speak to NPCs?

    Yes? Interacting with other characters is like the whole game.
  2. A

    In Search of Flexible Defense Mechanics

    I'd recommend against reducing a character's defense the more attacks that target them in a turn, as this will make focus fire an even more dominant tactic than it already is, and reduce the amount of interesting choice players have.
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    About the BASE concept

    Now I'm more confused. Is there some reasoning or context to this that I'm missing? It seems like I'm looking at one tenth of a system.
  4. A

    About the BASE concept

    I don't get it, what are the four stats? How are they determined? What are the six abilities, and what do they do?
  5. A

    Why do RPGs have rules?

    "or sometimes not reaching" That's why. When you can't agree what should happen, the dice will let you know.
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