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    D&D 4E Guide to Itemisation in 4e

    Epic: Main-Hand: Sword of Black Ice (27, Uncommon): This item is simply broken, it doesn’t even matter that the property is poison typed. It isn’t extra damage, it’s a separate damage roll that’s also part of the attack, so it benefits from all your damage bonuses that are a part of the attack...
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    D&D 4E Guide to Itemisation in 4e

    Paragon: Main-Hand: Sky Blue Blue Pink Weaplements: NA Off-Hand: Sky Blue Damage Type: Sky Blue Blue Purple Golfbag: Gold Sky Blue Blue Purple Green
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    D&D 4E Guide to Itemisation in 4e

    Weapons & Implements: I’ve grouped these together because they overlap slightly - some feats and features can let you use weapons as implements, which implement classes might want to use some weapon enchantments. There’s five categories here. Main-hand weapons are those you will attack...
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    D&D 4E Guide to Itemisation in 4e

    Armour One thing to note about armour is armour breakpoints where it gives more than 1 AC. This makes some higher level progression scale (those operating on 4/9/14/19/24/29 or 5/10/15/20/25/30) worse for heavy armour users as they are basically going to be losing 2 (3 at one point) AC relative...
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    D&D 4E Guide to Itemisation in 4e

    Neck Golfbagging with neck slot items in combat is inherently a lot riskier because it means your NADs are going to be behind. This is true regardless of ruling - whether you can swap them out in combat or only during a rest. NAD defenses are the opposite of AC, they start fairly uncommonly...
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    D&D 4E Guide to Itemisation in 4e

    Item Sets There’s a huge Expected Table Variance with set bonuses that don’t require the items be wielded - for these sets can you qualify if you buy the weapons/implements and just chuck them in scabbards forever? Ask your DM. There may be some pushback because acquiring low level sets is...
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    D&D 4E Guide to Itemisation in 4e

    Wondrous Heroic: Tattoo “Slot”: Backlash tattoo (9, Uncommon): Requires an MBA. Uses your immediate so it doesn’t scale that well, and can’t be combo’d with Blood Fury weapon, but a free melee basic attack every encounter is still pretty solid at this level. Eager Heroes’ Tattoo (10+...
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    D&D 4E Guide to Itemisation in 4e

    Waist Heroic: Sky Blue Blue Purple Paragon: Sky Blue Blue Green Epic: Gold Sky Blue Purple
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    D&D 4E Guide to Itemisation in 4e

    Ring Heroic: NA Paragon: Gold Sky Blue Blue Purple Green Epic: Sky Blue Blue Purple Green
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    D&D 4E Guide to Itemisation in 4e

    Head Heroic: Sky Blue Blue Purple Green Paragon: Gold Sky Blue Blue Purple Green Epic: Gold Sky Blue Blue Green
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    D&D 4E Guide to Itemisation in 4e

    Hands Heroic: Sky Blue Blue Purple Green Paragon: Sky Blue Blue Purple Green Epic: Sky Blue Purple
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    D&D 4E Guide to Itemisation in 4e

    Feet Heroic: Sky Blue Blue Green Paragon: Sky Blue Blue Green Orange Epic: Sky Blue Blue
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    D&D 4E Guide to Itemisation in 4e

    Arms Heroic: Sky Blue Blue Paragon: Purple Epic: NA
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    D&D 4E Guide to Itemisation in 4e

    Didn't see any guides on general itemisation anywhere, and there's a lot of items in 4e. For people getting into the game, I thought this might be useful. Thanks to AndyP on the 4e discord for helping me with this. General Rules & Assumptions Assuming a 4/5/6 (by tier) encounter day of 4 rounds...
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