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  1. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Beginning the Curse of Strahd part 2 adventure, what is a good forum to post it on? We did decide we wouldn't do Zeitgeist again because of time constraints, great campaign, but the investment can be daunting. Still had fun and I do hope we continue someday Hope you've been doing well!
  2. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Baldur's Gate 3 is absolutely amazing, well deserving of a GOTY nomination. Anyways I have Good news and bad news regarding D&D The Good News: the Zeitgeist DM, another player, and myself are going to be playing together in about a month under our old DM who ran Tyranny of Dragons (my...
  3. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Sadly the last of us left all decided we're finished playing together and we rather leave on good terms. Trying to find another group, but it is difficult to find another trust worthy group. At least BG3 is out today 😂
  4. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    So it is with a heavy heart that we're cancelling the campaign, something came up, and we've decided to dissolve the group & campaign for a while. Trying to find another group, of if anyone from the old group wants to join, but this is probably the end of D&D for the foreseeable future...
  5. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    One day I'll rewrite these to be grammatically correct and have the right names, but not anytime soon. Since I write them on the fly Saw I did your and you're and I'm cringing 😂
  6. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 3 hours, 6 mins, 05 seconds Today we all found out that you can only have attunement towards 3 items at a time. Kelik is wondering if we have any way of communicating with the Unseen Court. Which used to be the king's sister's job We're going to meet up with the so-called...
  7. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    We have decided to stop using healing surge in the campaign, Because we haven't used them and we use healing potions as bonus actions anyways so it's kind of pointless.
  8. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign Time: 2 hours, 57 mins, and 22 seconds Isabelle couldn't make it for this session as she is starting college irl Stover Delft lets us know about A peace summit being held between Risur and Danor. The peace summit is going to be taking place in a tower named after the Latin word gold...
  9. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Me: will it actually be a challenge worthy of our high levels The DM: Good luck, you'll need it, but you have some time. Enjoy killing a few low level grunts for the time being
  10. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    The DM revealed that because of some planned fat trimming (this will supposedly be a very short module, maybe shorter than 1) And that because we've largely avoided any major confrontation since module 1, that at the end of the module we will only be leveling up once. Apparently that was the...
  11. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 3 hours Fun fact today is the 1 year anniversary of completion of our last module Curse of Strahd, which we managed to epically stop Strahd I gotta wonder how much the campaign anticipates us actually doing things in our downtime and not just beginning after the two months...
  12. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Update: On the night of your mission in Vendriesse, y'all are waiting on your escape ship, seeing if your friend might pull off a miracle and come back in one piece. The crew is urging everyone not to stay too long, for fear that your enemies might recognize the ship as the one chased off the...
  13. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Going to try convincing the DM to actually write summaries of the campaign as well. Since they're better structured, detailed, and the DM actually knows the names instead of my affectionate nicknames Here is the summary of the latest episode Summary: Under Bree's orders, the Sid Minos guards...
  14. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 3 hours, 14 mins, and 11 seconds Finally our disguises are mostly gone so we can start using our actual names again! So Kelik aka Bergeron, Boone, & Killer Mike isn't capable of making it this session. Which actually fits narratively to how yesterday ended Isabelle using her...
  15. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 3 hours, 19 mins, 53 seconds Can confirm that the DM has bought the 5th module. Everyone is really enjoying the campaign as more and more of the world gets built! Although I completely understand when people say it's too dense (albeit I like that a lot) We have an early...
  16. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Freya is a long ways off, but I'm realizing just how insanely deadly the reverse gravity pristimic wall combination actually is Like if somehow you manage to do max rolls with everything you can get like almost a thousand damage. The hail Mary of spells (besides Wish, which I got plans for)...
  17. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 3 hours, 1 min, and 5 seconds Got new D&D dice today, although used the old reliable character dice Lamp light turns blue, sky turns gradually dark, and all the two of us can see is purple. The sound of rain fades away and the atmosphere becomes ethereal and unreal like the...
  18. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    So we're going to cross the hundred hour mark for Zeitgeist during the next session!
  19. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Campaign time: 3 hours, 15 mins, 11 seconds Victoria finds out that the sentences for crimes such as business fraud and trespassing faces punishment such as being eaten by saber tooth tigers or flogged A Patreon called the necromancer is willing to give Victoria an offer of payment to stay...
  20. Cultsbane

    ZEITGEIST Cultsbane's bizarre D&D adventure: Zeitgeist - 5Eish

    Update: DM informed the party that absolutely no way is this campaign going to be completed in two years, to expect at least three year of campaigning, and that is without interrupting. Which he says at the end of acts he wants to take a break to get a better grasp of the campaign and have less...
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