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  1. Undrave

    D&D 5E On feat classification and organisation

    So this is just a random flash I just had, but what if, instead of ‘combat feat’ and ‘non combat feat’, feats were classified based on the half ASI they give out? Ancestries and classes could then hand out bonus feats within certain category if they wanted to, while all feats would still be...
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    RPG Oddity: The Book of All Games

    So I recently acquired a used copy of a book I was familiar with in my youth. The book in question is a French book who's title can be translated to "The Book of All Games" and it's a sort of encyclopedia of games you can play with a regular deck of cards, dice, rocks, sticks, your friends...
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    Barbie movie teaser trailer is out

    This movie looks like it'll be a trip and a half. If it's anywhere as funny as Life in the Dreamhouse it'll be worth watching. Genuinely curious to see further trailers.
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    D&D 5E Companion thread to 5E Survivor - Subclasses (Part XV: The FINAL ROUND)

    You know the drill folks! Here we are for some good old discussions on the subject of the current survivor thread! With 50 points, I wonder if we can make it to Christmas? https://www.enworld.org/threads/5e-survivor-subclasses-part-xv-the-final-round.693406/
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    D&D 5E Homebrewed Warlock Patron: The Living Library

    So lots of people in the Wizard Survivor thread were talking about folding Warlocks and other Spellcasters into Wizard and Cleric... and one thing led to another, so I put together this custom Patron to do the reverse: Fold the Wizard into the Warlock...
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    D&D 5E Companion thread to 5E Survivor - Subclasses (Part XIV: Wizard)

    Here we are in the last class based survivor thread of this whole shebang! We finish with The Wizard. Aaah... the Wizard... both the Best Class and the absolute WORST Class in DnD. It was introduced with a whopping EIGHT subclass in the PHB, adding to this the sheer volume of space taken by the...
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    D&D 5E Homebrewed Warlock Patron: The Paradox

    All the recent Warlock talk made me want to create a new patron, for fun! Check it out and tell me what you think: https://homebrewery.naturalcrit.com/share/xrlSShRtph1I EDIT: I started working on some additional invocations. EDIT 2: I now have an Invocation for each pact and a generic one...
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    D&D 5E Companion thread to 5E Survivor - Subclasses (Part XIII: Warlock)

    Here we go again! Companion to the Warlock survivor thread! https://www.enworld.org/threads/5e-survivor-subclasses-part-xiii-warlock.692954/ So the Warlock class is full of fun and creepy options and I decided this time I wouldn't worry too much about the UA options and just concentrate on...
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    D&D 5E Companion thread to 5E Survivor - Subclasses (Part XII: Rogues)

    As usual, let’s not clog the survivor thread with too much discussion. The Rogue is probably the most interesting class I’ve yet to get a chance to play. I ALMOST played a Mastermind but things in the game didn’t go as planned and I ended up with a different character. I think it’s really cool...
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    D&D 5E Companion thread to 5E Survivor - Subclasses (Part XI: Rangers)

    Companion to: D&D 5E - 5E Survivor - Subclasses (Part XI: Rangers) I hesitated before starting this thread because I don’t really know much about the Ranger in actual play. I think the number of sessions I played with an actual Ranger in the party could be counted on the fingers of one hand...
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    D&D 5E Homebrew: Advanced Fighting Styles

    I’ve been mulling over this concept for a while now, Advanced Fighting Styles (or Secret Fighting Styles?) that are linked to skills (and also interact more with weapon properties). Either you need proficiency in a skill to gain them or you learn that skill as part of the training for that...
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    D&D 5E Companion thread to 5E Survivor - Subclasses (Part IX: Paladin)

    Find the survivor thread here: D&D 5E - 5E Survivor - Subclasses (Part IX: Paladin) I felt it was necessary to do another companion thread. Would you guys be interested if I were to make a new one for every survivor thread going forward? Or at least until the end of the subclass series? I...
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    D&D 5E Companion thread to 5E Survivor - Subclasses (Part VIII: Mystic, aka Psion)

    I figured we'd have a lot to discuss on this one, once again, so I figured a full on thread to discuss this failed experiment would be welcomed. Thread in question: D&D 5E - 5E Survivor - Subclasses (Part VIII: Mystic, aka Psion) I haven't read the UA in a while but my general impression of...
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    D&D 5E Companion thread to "5E Survivor - Subclasses (Part VI: Fighters)"

    Turns out there's a lot of things to say about the Fighter subclasses over on the Survivor thread, and I think it would be less annoying to move the conversations about them to its own thread instead of polluting the Survivor thread further. So I'll start : The UA Scout Fighter is the most...
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    D&D 5E Is the imbalance between classes in 5e accidental or by design?

    So, in the recent thread "Are Wizards really all that?", fellow user @ECMO3 claims that: Yes, the Wizard is 'all that', it's the most powerful class in the game It was designed that way The game is better like that Putting aside the first and third statement, we got into a major argument...
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    D&D 4E What if Controllers also had a signature ability?

    So, you know how 4e had four roles: Defenders, Striker, Leader and Controller? And how the Defenders could mark, the Strikers has damage buff mechanics, the Leader had a minor action heal twice per encounter? So, each role had its own signature ability… except the Controller role. What if the...
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    D&D 5E Homebrew Super Simple Class: The Prodigy

    We had a brief talk over the "What is Balance?" thread about a replacement class for the Champion. A designated simple class for newbies and those who don't want to go too deep into the mechanics, but that wouldn't mean saddling the Fighter archetype with that role. Here is my proposal, live...
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    D&D 4E Dissociating what I (we?) like from the mechanics

    We’ve had a few talks recently about reviving 4e and the impossibility of a proper retroclone due to the way the game license works. These talks also got me wondering if 100% copying the mechanics would even be a good idea, as 4e had its flaws and bloat that I would rather see streamlined. This...
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    D&D (2024) What if you were in charge of reworking classes for 5.5?

    So, this is just a fun thought exercise, based on what we’ve all learned since the release of the game. Let’s say you get to work on the 5.5 PHB and you’re allowed to completely change the way the various classes work. You can’t change any of the game’s core mechanics like the math of bounded...
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    D&D General What kind of class design do you prefer?

    This is something I've noticed a lot around here, with people complaining that we have too many classes. It got me to thinking what kind of design people prefer. Do you prefer to have a small number of class, but that they can be designed into almost whatever you want through the uses of...
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