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  1. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    And yet again, there's not a single thing in that feature that says you know all the thieves' guilds. It literally says you can get runners to send a message to a contact.
  2. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    So you telling me I'm unreasonable and that I'm blindly refusing to accept your decision as the correct one because I can come up with justifications--that's perfectly fine and not at all mean-spirited or insulting. But me pointing out an ability isn't going to be used all the time, or...
  3. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    I hardly think saying "You find a ship" needs worldbuilding. Unless you had previously decided that your world doesn't have ships, of course.
  4. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    What's to admit? The game makes certain assumptions, and has throughout the editions.
  5. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    I actually answered that a while ago. D&D does have a drastic assumption about the nature of nobility--a very Medieval/Renaissance Europe view on it. So you either have to assume that nobles of a type different (say, a hobgoblin warlord-type king) aren't really considered "noble" by D&D...
  6. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    That's why I like Level Up--all those maneuvers.
  7. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    But there almost certainly is a reasonable justification as to why someone can get passage on a boat at this point in time. You keep thinking that this ability is going to be used all the time, no matter where the PCs are--but that's not the case and has never been the case. Unless you, the DM...
  8. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    And if the background features actually affected your world in any way, I'd understand. But they don't. All they require is a slight justification--and they certainly require less of a justification than the majority of plot hooks.
  9. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    The background features have nothing to do with worldbuilding. They're there purely for roleplaying reasons. Unless your world specifically has no oceans or has been set up so it's basically impossible for someone to travel from one body of water to the next, and you disallow roleplaying, the...
  10. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Fighters are already masters of every weapon. They're just a bit better at certain weapons because of the weapon styles. Honestly, if martials had limited weapon proficiencies (which we already know they won't), then I can easily see both archetypes and feats granting additional proficiencies...
  11. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    The background features are about character design, not about worldbuilding. There's not a single part of any of them that's about worldbuilding--to quote you, if you say they do, then your interpretation of them is wrong and does not align with their intent. And you certainly can have martials...
  12. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    And likewise, the background features are a gameplay element designed for simplicity and ease of play. See, I'm not actually "bemoaning" those features. I'm acknowledging and accepting that they're illogical--and also that backgrounds are no more illogical than anything else in D&D, and...
  13. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Hah. No, you didn't answer it at all. So go on, explain why you are willing to accept 99.99~% of illogical D&D rules and tropes but not this one.
  14. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    So would I--if it were something that were discussed ahead of time or was already part of the game's rules. Not if the GM just decided to spring it on me after the game had already started.
  15. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Sigh... Look, I asked the question, which you very deliberately chose to not answer. Why, out of all the illogical things in D&D, do you care so much about the perceived lack of logic in a couple of backgrounds? Which is why I brought up fighters and weapons. It's illogical that every single...
  16. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    There's a ginormous difference between those two things and you know it.
  17. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Well, in the case of the sailor or the criminal, you don't just happen to run into anyone--you're actively seeking people out at a location where they would likely to be. The sailor background also doesn't say you have to actually know the ship or crew, just that you might have served on it or...
  18. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    But that's only because you choose to have the odds are poor. You can always choose that the odds are something else. After all, you have chosen to believe that it's logical that all fighters (and all barbarians, rangers, and paladins) are proficient in all weapons, even though that is extremely...
  19. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    If it's something that's going to happen only incredibly rarely, then to quote you, why do you care? For that matter, have you had players try to use these "one in a million chance" abilities four or five times in what is a presumably multi-year campaign? Or are you just making assumptions and...
  20. Faolyn

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Good question! If it's so infrequent, why do you insist it can't work? Why not just shrug and figure out a way to make it work the once or twice it will come up in your game?
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