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  1. hawkeyefan

    The "G" in RPG

    It probably is a bit. I just think that when we downplay the game elements of an RPG, it becomes less of a game. And that’s not something I would prefer. It’s interesting to me when people advocate for less game… it’s just so different from what I want.
  2. hawkeyefan

    The "G" in RPG

    Sure, but what comes to my mind when that question is asked, is to imagine an EPG with little to no G. I think if we remove the game, then what we’re engaging in is collective storytelling. It’s no longer really a game. By contrast, if we increase the amount of game elements, I don’t think...
  3. hawkeyefan

    The "G" in RPG

    Without the G, what would we be doing? I think that's what comes to my mind on this topic.
  4. hawkeyefan

    The "G" in RPG

    No they don’t! :p
  5. hawkeyefan

    What is/are your most recent TTRPG purchase(s)?

    My most recent purchases are: Strata, a sourcebook for Spire- love this game so I wanted some additional material The Burning Wheel- I signed up to attend Burning Con in October, so I got a copy- looking forward to learning this Not exactly a recent purchase because I paid a while back, but...
  6. hawkeyefan

    At My Most Burned-Out in 35 Years

    @Retreater Talk to your players. Talk to your wife. Let them know the toll that gaming is taking on you, especially given the other stresses in your life. I think if you explain it to them, they'll all likely be a lot more sympathetic to the situation. And if it doesn't, then perhaps it will...
  7. hawkeyefan

    Is it fun to plan a heist?

    I’m not dismissing anyone’s game at all. I’m placing them all on equal ground. And the games are pretend. I don’t know why that should be seen as dismissive at all. Pretend is amazing! Also, @Emberashh - you continue to reply to me and then block me. That’s against forum rules. It’s not the...
  8. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I think that’s more about the timing of “story” such as it is. It’s not predetermined… it’s happening in the moment. Now. We are playing the game, and we’re involved in what’s being said by others and what we’re saying, as well… and that’s when the creativity is happening. Now… in the moment...
  9. hawkeyefan

    Is it fun to plan a heist?

    Sure, I get that. Just explaining why it’s a poor way to frame it, in my opinion. I think part of the allure of simulation… and any similar take on it in RPGing… is the idea of “I did it”. The idea that the player has acheived something… that if they were going to plan a heist, they could do...
  10. hawkeyefan

    Is it fun to plan a heist?

    Yes, I understood what you meant. I think “honestly” is a poor choice for the reasons I said. It implies dishonesty to the other method. No one’s actually planning a heist and pulling it off. Everyone’s pretending to do so. I don’t think that needs a value judgment.
  11. hawkeyefan

    Is it fun to plan a heist?

    I agree with your last sentence 100%. I really disagree with your use of “honestly”, though. No one’s being dishonest by doing it another way. No one’s make believe is more true than anyone else’s.
  12. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I don't know. The crew's goal is to grow in influence and power, and coin is a big part of that. Coin can also be used for other goals like long term projects or crafting... lots of things. And it can also be converted to Stash, which is literally the savings that the criminal may hope to retire...
  13. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I’d argue that profit is much more of a meaningful motivation in Blades. For the characters, but also the players. There are far more interesting choices to be made in regard to Coin in Blades, and far more meaningful uses for it. In 5E D&D as written, there’s little need for gold. Magic items...
  14. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I don’t think that’s an accurate take on “fiction first”. It’s not saying that the fiction needs to happen first. It’s saying always think of the fiction first. So when a roll is made and tells us the outcome… let’s say I try to bribe a guard… the result of the roll may tell us what the deal...
  15. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    I'm currently a player in a Delta Green game. The GM is running the Impossible Landscapes campaign. I've been enjoying it quite a bit. The GM is bringing his A-game, and 3 of the 4 players are as well.
  16. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Yeah, I think it's tough to examine our games and realize this, but like you, I know I did my fair share of this earlier on. Even when I started running D&D in a more neo-trad style (before I knew what that was, or before it was even labeled as such), it still involved a lot of GM authority. I...
  17. hawkeyefan

    What games, currently, have your interest?

    I ran Another Bug Hunt for a few sessions, but now that’s done, so I’m going to have them head to Prospero’s Dream from Pound of Flesh. I’ll intro that location and do a mix of that and home brew stuff. I try to keep it pretty episodic because it’s a back up game and it’s uncertain when we’ll...
  18. hawkeyefan

    What games, currently, have your interest?

    I’m currently running Stonetop every other week for my face to face group. I run Mothership periodically when our Delta Green GM can’t make it. I also just finally got the 1E boxed set, so that’s been cool. I’m currently a player in a game of The Between and the aforementioned Delta Green...
  19. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    How about we start with this? Who is your character in Blades? What playbook, what heritage, what background, what vice? Can you list these things? Then tell us how they came up in play. Either introduced by you or by the GM. Start there.
  20. hawkeyefan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    But we have. You simply don't accept them or fail to see them. For instance, many of the story now games have an entire character and group creation process. Apocalypse World does it, Stonetop does it, Blades does it. You don't create your characters in isolation, you create them together, and...
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