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  1. Maggan

    No More Massive Tomes of Rules

    That's a core belief at Free League, at least for their Year Zero games. "Only roll dice when something important is is at stake and where failure has a meaningful consequence."
  2. Maggan

    No More Massive Tomes of Rules

    Well, there we'll have to agree to disagree. :)
  3. Maggan

    No More Massive Tomes of Rules

    Yeah, and all the rules light systems I've played adress that. Well, except my own Miami Vice rip off game where the players say if they have a personal characteristic that stands out, lists three things they're good at and get a gun and then when they do things they roll a d6 for resolution...
  4. Maggan

    No More Massive Tomes of Rules

    Doesn't everything land in that vicinity? The GM sets the difficulty, handles the consequenses of the roll, sets the circumstances. I am not blind to the problem of playing a game of "guess what the GM accepts", but to me it's a GM problem and not a rules problem.
  5. Maggan

    No More Massive Tomes of Rules

    I love love love the advice Monte Cook gave when 3e was released. Paraphrased: If you attempt something, start by rolling the dice. If the result is ambigous, look up the rule. If you need a modifier and don't know it right away, use +2 or -2. This will keep the game going without sacrificing...
  6. Maggan

    No More Massive Tomes of Rules

    We hash it out while playing. Player: I want to grab the chandelier and swing over the henchmen to land right in front of the villain! GM: Wow, yeah ... that's cool. Hmmmm, sure I'll allow it but you have to succeed a check agains Acrobativs with disadvantage, otherwise you fall in the middle...
  7. Maggan

    No More Massive Tomes of Rules

    There's a lot of headroom before they reach 3000 pages. :)
  8. Maggan

    No More Massive Tomes of Rules

    Sidenote, Free League are working on a book on magic for Dragobane. :) Nothing is known about it yet, but they've mentioned it in conversations at cons.
  9. Maggan

    No More Massive Tomes of Rules

    Thanks for that link, that went straight into the category of "things to bookmark because it was an awesome read".
  10. Maggan

    No More Massive Tomes of Rules

    Funny that, that is how I read the OP. A personal reflection on how the user feels about the amount of rules in a game. And some questions thrown in about what other people like.
  11. Maggan

    No More Massive Tomes of Rules

    Or the opposite. Not having every action codified might free up the imagination and let players act freely. When we played a lot of D&D4, we ran into that exact situation where players would be sitting there staring at the character sheet trying to find the action that achieved a result...
  12. Maggan

    No More Massive Tomes of Rules

    I think it is more likely that people have different experiences and that your style of gaming is not the only style of gaming. Is it so anethema to think that some people have played with a light focus on the rules they use ever since this hobby started? No one is saying you can't enjoy 3000...
  13. Maggan

    No More Massive Tomes of Rules

    Wow, cool for those who like that! IMO that's totally unnecessary but I have no problem with people wanting more rules for their table. :)
  14. Maggan

    No More Massive Tomes of Rules

    That's not the case. Without rules there is no game, IMO. But I don't see any way to meaningfully model the difference between .303, a .308, a 30/30, and a 30.06 in the framework of Call of Cthulhu. That does not mean, nor does it imply, that rules aren't for me. I am a role-playing gamer...
  15. Maggan

    No More Massive Tomes of Rules

    Well, our play styles are widely different. I'd just look at what's in the rules and approximate the stats from there. The granularity of Call of Cthulhu isn't IMO really suited to having enough meaningful differences between weapons that they warrant 200 pages of rules. A pistol is a pistol and...
  16. Maggan

    No More Massive Tomes of Rules

    Well we played Masks of Nyarlathotep using the second edition rules. No problems for us. On the train now so I don’t have it at hand to look up page count but I remember it to be around 100 pages or so. Plenty of rules for us to make it work. EDIT: Btw 200 pages of weapons for Call of Cthulhu...
  17. Maggan

    No More Massive Tomes of Rules

    About long campaigns. As far as I am concerned there's nothing preventing a long campaign for "smaller" sets of rules. And historically, we have several examples of this. Call of Cthulhu has Masks of Nyarlathotep, Horror on the Orient Express and Beyond the Mountains of Madness. Warhammer...
  18. Maggan

    No More Massive Tomes of Rules

    Heck, I've been playing and gamemastering for nigh on 40 years and I wouldn't play that scene with confidence, whether the rules were D&D or Dragobane.
  19. Maggan

    No More Massive Tomes of Rules

    I have played "smaller" games for a while now. Last "big" game I ran was Pathfinder 1 (Kingmaker adventure path). After that I've ran Forbidden Lands and Pirate Borg. And Dragonbane, of course. :) Our group has also tried OSE, Alien, Vaesen during the time span it took us to play Hoard of the...
  20. Maggan

    D&D General D&D "influencers" need to actively acknowledge other games.

    It’d be nice if people mentioned other games when talking about 5e. But there are literally hundreds and hundreds of roleplaying games out there. I don’t expect people to keep up with every single game out there just in case another game solved something they want solved. I’ve been playing...
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