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    D&D 5E Bigger monsters do more damage

    Anytime amigo. I thought it was well done, although the idea does make some serious impact on damage...Though I would argue official damage is far too low. Yes it's interesting trying to balance things like that. The multi-attack chain has the chance of dealing a crit. sometimes you have to...
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    D&D 5E Bigger monsters do more damage

    I agree to an extent. To use the God of War analogy, having massive climb-able or explore-able monsters is cool, but you also need the numbers to go up so the other enemies are also threat. Godzilla and Kratos might be in around the same ballpark in terms of power. The easy way to explain that...
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    D&D 5E Bigger monsters do more damage

    You sort of need to do both. Otherwise you end up like the 200 feet dinosaurs from Wotcs Glory of the Giants dealing 30 damage on a hit or something like that.
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    D&D 5E Bigger monsters do more damage

    62 (15d6+10) punch, 107 (15d12+10) stomp. vulnerable to fire.
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    D&D 5E Bigger monsters do more damage

    You could make the argument such a monster SHOULD on average kill a PC every round. But yes my level 20 Fighter (now with 7 epic boons) never leaves home without his Cloak of Displacement and would likely solo that Red Dragon in one round...albeit he has some crazy loot from Stonehell.
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    D&D 5E Bigger monsters do more damage

    Hey Dave buddy! Interesting idea (though I have settled on multiattack damage being 25% of hit dice myself, with recharges 100% and Reactions 12.5%). One thing I did notice was that your Dragon's breath weapon is notably weaker than its multiattack. I guess you could argue it's an area effect...
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    D&D (2024) New D&D Edition's Player’s Handbook Cover Reveal

    One thing about the cover bothers me...why is Strongheart so scrawny? Is that for another future Wizkids "reveal"? Other than that, it's a pretty good cover. Artists original cover sketch seemed to have Ringlerun on it but I guess that's a bridge too far these days. Looking forward to seeing...
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    D&D 5E Level = Challenge Rating

    Possibly, but quick-fixing the Challenge Rating "system" is a LOT easier than assigning 'Level' to the thousands of existing monster stat-blocks. If Level parallels Hit Dice and Challenge Rating derives from Hit Dice, then suggesting Monsters be measured by 'Level' wouldn't be necessary...
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    D&D 5E Level = Challenge Rating

    I agree the assignment of a Challenge Rating is a "hot mess", but the system itself is functional IF you just build the monsters using consistent (unified) rules. 1. Link Hit Dice with Challenge Rating as follows: CR 2 = 3 HD CR 4 = 6 HD CR 6 = 9 HD CR 8 = 12 HD CR 10 = 15 HD CR 12 = 20 HD CR...
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    D&D 5E Level = Challenge Rating

    Character Levels always seemed to be worth 2/3rds of a Challenge Rating to me. That seems borne out by the Monster Manual NPCs. However, I have been playing a lot of high-level 5E this past year and I think the two main problems are: 1. The Monsters don't hit hard enough for their Challenge...
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    D&D 5E Here's All The Loot In B&G's Vecna: Eve of Ruin Platinum Edition

    Web Bomb is a recharge. But even assuming a damage of 70 that's lower than a Storm Giant and its standard multiattack is lower than a CR 9 Fire Giant. I presume you mean "CR 18" by the 2014 DMG rules which people have been telling WotC don't make sense at high level for the past 9+ years and...
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    D&D 5E Here's All The Loot In B&G's Vecna: Eve of Ruin Platinum Edition

    The Citadel Spider...having to squint a bit (so I might be missing something), but its Challenge Rating 18 (I think) yet deals a MEASLY 22 + 22 with its standard multi-attack!? Surely it should be doing at least triple that!? Edit: Had another look its actually 26 + 26 damage...so we are in big...
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    D&D (2024) How excited are you for the new 2024 edition d&d?

    Voted 4. I think the books are due a refresh, I don't like the 2014 books at all (though I do really like the system itself). Most interested in the new Monster Manual and the high level content.
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    Dimensions vs Spheres

    Understandable. I was the other way around thankfully, although Wrath of the Immortals was pretty cool. The Gold Box is still iconic though I suppose.
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    Dimensions vs Spheres

    The Immortals Set, while iconic, was by no means a good system. Wrath of the Immortals was an improvement, but both (IMO) were vastly inferior to simply using 1E Deities & Demigods + Manual of the Planes (+ World of Greyhawk deities section for Hero-deities & Quasi-deities; albeit the names make...
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    Dimensions vs Spheres

    Well in my opinion, when in doubt, follow the mythology. Divine Children are immortal if both parents are immortal. Those with one mortal parent begin mortal, but will have higher stats representing their partial divinity.
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    Dimensions vs Spheres

    Immortals can have children. So Immortals can be born Immortal. They do not need to be mortals who then gain immortality. It makes sense that some immortals might seek out worship and become "gods", while others do not and are seen as "anti-gods".
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    Dimensions vs Spheres

    Apologies for the slow reply amigo, was on holiday for a week. Obviously I was aware of the BECMI classifications and to an extent I wanted to parallel that for consistency. Spirit is basically Energy by another name, one more suited to spiritual planes. As to the addition of Fate that was...
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    Ideas, Questions, Mechanics and Discussions

    Technically Anomalies are meant to be Demiurge level threats because they are beings that can cause the destruction of a Universe...Though they don't one shot universes. While you can always make your own scaling up. I think in 5e I have: Experiments < Abominations < Chronophages < Entities <...
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    Ideas, Questions, Mechanics and Discussions

    Unwanted Creations Mortal = Bloodspawn (created using mate blood)...aka Experiments Immortal = Godspawn...aka Abominations Sidereal = Starspawn...aka Entities Supernals = Neverspawn...aka Unbearables Cool. All the best amigo! Hopefully I will have something new released next time you...
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