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  1. Starfox

    D&D (2024) How Does Greyhawk Fit In To The New Edition?

    What I really miss (and have not bothered to make myself) is a random table for "Who is in a minor war with who at the moment". Bot the medieval and renaissance periods was full of tiny wars. Actually, I did something like that for my Ahlissa campaign, where the king had a small fire-brigade...
  2. Starfox

    D&D 5E Greyhawk: Why We Need Mo' Oerth by 2024

    This is the thing - Gygax would have placed dragonborn "into a spot he felt appropriate". He would not have spread them evenly across the land. For me, Greyhawk is very different in different parts. Of course you could play dragonborn out of their usual lands, but you'd be displaced, unlikely to...
  3. Starfox

    D&D (2024) How Does Greyhawk Fit In To The New Edition?

    I'm a Greyhawk GM and to be honest I'd prefer to not get an update to confuse things. My version of Greyhawk has diverged enough that this may just create false expectations among players. Then again, none of my players are likely to pick up the DMG, so I guess it really doesn't matter. Perhaps...
  4. Starfox

    How happy are you with your table/group?

    Voted "Satisfied. As a GM i have issues with drama among my players. As a player and GM, I am sometimes at loggerheads with the GM over rules. As a GM I like to rewrite rules, which some players find annoying. As a player I and my GM are sometimes at odds about how to read a rule.
  5. Starfox

    The "I Didn't Comment in Another Thread" Thread

    I just don't get the hype around Cowboy Beebob. I saw the first anime, it started out decent, then turned boring, then turned depressing AND boring. We did finish watching it, but just barely.
  6. Starfox

    What is/are your most recent TTRPG purchase(s)?

    Ars Magica and Blades in the Dark (Same purchase, Blades was the last to arrive).
  7. Starfox

    The Ethics of Two Way Ignore

    On other fora there is an option to ignore someone for a limited time, one or several months. This might help those of us who easily forget to un-ignore people after a time.
  8. Starfox

    Worlds of Design: The Problem with Magimarts

    About the economy of magic item creation. In my 4E campaign, one of the players decided they would accept having their main attack item being one point below the expected value for their level - this was in the 20-25 level range. The money saved made them extremely rich. Building their own...
  9. Starfox

    Worlds of Design: The Problem with Magimarts

    Yeah, the church is the great exception. They maintained an international infrastructure during the dark ages when no-one else could. Greyhawk lacks this kind of church, and doesn't have any equivalent in another field. Nor is wizardry really equivalent to any other guild. The journeyman system...
  10. Starfox

    Worlds of Design: The Problem with Magimarts

    My point is that my version of Greyhawk is more cosmopolitan and a more open society, not as tightly regulated by guilds, not so dominated by very local feudal interests. Something similar happened in Japan, but I was thinking more of Germany/Italy in the 12C.
  11. Starfox

    Worlds of Design: The Problem with Magimarts

    This is true. It is also one of the problems with 3.5. :)
  12. Starfox

    Worlds of Design: The Problem with Magimarts

    Sorry, I cannot follow your argument. I don't understand what you're trying to convince me of. This is also a part of my renaissance development, where bankers, and in this case magic item traders, can outcompete feudal lords.
  13. Starfox

    Worlds of Design: The Problem with Magimarts

    Right! He even turns blue in honor of Boccob, the god of magic! :D
  14. Starfox

    Worlds of Design: The Problem with Magimarts

    For me this is one of the differences between a medieval and a renaissance setting. In the medieval setting there are few standards, little trust, and wizards live alone in isolated towers with their apprentices. Trade between wizards is either very suspicious or highly regulated by guilds. In a...
  15. Starfox

    Worlds of Design: The Problem with Magimarts

    Very much this. A secondary effect of all this gold spent on magic items is that the talismongering business is thriving! The gold will still be in circulation, and thus an abundance of gold could still cause inflation. On the other hand, gold is usually considered magical in itself, so if there...
  16. Starfox

    D&D General What Are Adventurers In Your World?

    From my provincial background here in Sweden, adventurer (äventyrare) is basically anyone who goes out of their place and class of origin and out into the wide wild world. I guess this idea of what an adventurer is comes from the 19C, a time of colonialist opportunity for Europeans. Further...
  17. Starfox

    Worlds of Design: The Problem with Magimarts

    I come back to my favorite DMG1E quote (from memory). When trading with another magic-user to be allowed to copy spells from their spellbook, you may have to give them a minor magic item, such as a girdle of giant strength. :D
  18. Starfox

    Worlds of Design: The Problem with Magimarts

    Most of your post is excellent, I am just nitpicking. If I recall, you get 20% of your investment back when you reduce items to residiuum. This means that magic marts selling used magic items are still worthwhile, there is room for each part of the supply chain to take out a premium to re-sell...
  19. Starfox

    D&D 5E Targeting Their Attunement

    Depending on the number of items in your game, I'd advice balance these effect around the premise that all characters have their full allotment of magic items attuned, because this is most certainly going to be the default situation. This makes de-attuning an advantage, rather than punishing...
  20. Starfox

    D&D (2024) 2024 needs to end 2014's passive aggressive efforts to remove magic items & other elements from d&d

    This is the reason I am not too fond of many magic items in 5E. In 3E magic items were assumed, and if you didn't have them, you'd not perform as well as expected. In 5E, the opposite is the base assumption. If you have no or few magic items you are on the standard power curve, if you have loads...
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