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    Weapons w/ Special Abilities

    >>2d4 (weapon damage x2 because of critical) + 1d6 (flaming) >>+ 1d10 (flaming burst) + 2 (weapon bonus +1 x2) But a Flaming Burst is considered +2 so the last part should read "+ 1d10 (flaming burst) +3 (weapon bonus +1 [flaming], +2 [flaming burst])". Right? But NOT +3 for Damage...
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    Weapons w/ Special Abilities

    RE Q #1: How about a "Dagger, Keen"?
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    Weapons w/ Special Abilities

    Just a few questions about Weapons Special Abilities, their cost (DMG vs. CG v1.2) and their effectiveness. Q#1: Is a "Dagger, Flaming" ($8,302 as per Character Generator v1.2) considered a +1 weapon for Att./Dmg. purposes vs. Damage Reduction when fighting a Fire Elemental (Fire immunity, DR...
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    DMG Magic $ - VS. - CG v1.2 Magic $

    Will do ... and thanks again.
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    DMG Magic $ - VS. - CG v1.2 Magic $

    OK and thanks for the info. Eric, but I am still a little confused. So you are saying that the "Dagger, Flaming" is a +2 weapon for attack and damage purposes (and vs. Damage Reduction also?) - OR - just for $ value purposes - OR - both? And the "Dagger, Flame Burst" is likewise a +3 weapon...
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    DMG Magic $ - VS. - CG v1.2 Magic $

    How do you calculate the value of a magic item in the DMG to equal the cost of that item in the Character Generator. (Sorry if this question has been asked before ... but I couldn't find it.) I'd like to know how much is a "+2 Dagger, Keen, Flaming Burst" cost and what is the point/value...
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