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  1. MarkM

    ZEITGEIST Death of an Author during Gears of Revolution

    The new setting book came out, so I know that lots of Zeitgeist fans are ready to dig into the new era. For those still in the past (like me)... Our party has finished Crypta Hereticarum and Always on Time and are eagerly awaiting Cauldron Born to come out for Roll20. For those who haven't run...
  2. MarkM

    ZEITGEIST Three Milestones

    We are rolling along through Always on Time and I'm looking ahead to the Three Milestones encounter. It is such an atmospheric and dramatic moment, but I don't understand the tactical combat side of it. A wave of five reapers is not powerful enough to be even an irritation to characters of this...
  3. MarkM

    ZEITGEIST The Hounds - a Zeitgeist Campaign

    We have been running the Zeitgeist Adventure Path on Roll20 since the beginning of February (with individual sessions before that). One of my players keeps a detailed journal (2 others journal as well, but not as consistently) written by his character, who is named Jovan. He has given me...
  4. MarkM

    ZEITGEIST Yerev the Dragon Tyrant

    Is there any significance to the Dragon Tyrant Yerev and his unblinking eye? There is a really interesting sidebar on Yerev in the player's guide, but I haven't found any references to him or her in the actual path. There is a different reptilian eye that is weaponized, so I was trying to figure...
  5. MarkM

    ZEITGEIST Traditional Drakran Beliefs

    I went Norse and a bit dark with the Dwarven nation of Drakr. Instead of an organized "Demonocracy" I just have more vague references to Dwarves making deals with dark powers to throw off oppressors and conquer neighbors. I tied their pre-eschatology belief system in more closely with the Titans...
  6. MarkM

    ZEITGEIST The Ragman

    We are starting a Zeitgeist campaign. Of the 100+ pages of player information, backstories, NPC info, etc., the one thing that my party has collectively seized on prior to the campaign is one of the very few hooks that leads absolutely nowhere -- The Ragman. Because of the energy they are...
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