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D&D (2024) Greyhawk Confirmed. Tell Me Why.


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TiQuinn

Registered User
We also modify as needed, no different. My issue would be making sweeping changes that fundamentally alter the "vibe/favor, whatever you want to call it", in some haphazard way that would kill it for me.

You were making a point that all the rules must be kept, or it all breaks. You were being sarcastic and so was I.
We’re talking about settings so far, not “rules”.
 

AstroCat

Adventurer
Nope ... neither "walking around everywhere" nor "suddenly", that's just the point. A whole new ancestry coming from another continent? That's "suddenly", and I can see that disrupting a setting. Learning that in the mountains, there are reclusive giant people called goliaths and maybe seing one of them or even travelling with them after 20 years of adventuring for the first time? Looks fine to me, and a LOT easier to ignore if you don't like it.

In the real world, you might not have heard of the nation of Tajikistan - what's more organic, learning that it existed all along, or that it just recently popped up on the map due to some fluke of international politics, and funnily just around the same time as three other nations and two ethnicities suddenly came into existence through unlikely events?
Then I really don't see the difference, they were unknown or rare and now you find one or them. They might be from some lost island or some lost valley, but they aren't every day. You don't all of sudden have an entire Tabaxai country just made up in the middle or say DB where always involved deeply in Verbobonc politics or somethings. Instead you introduce them "organically", That is what we have done and it worked.
 

AstroCat

Adventurer
We’re talking about settings so far, not “rules”.
Yeah you said rules, and I was talking about settings, but that also includes races and deities and major factors like that could be considered "rules". You can reflavor/tweak certain mechanical rules, like spells and whatnot to make it work. Sometimes that does mean different versions, like halflings are across, DL, DS and FR... they exist but are different with different rules, like race features and what not.
 

Remathilis

Legend
Well 1st edition flavor, totally, yeah I'd want this.

I'd want select mechanics applied, such as new stat blocks, travel rules, etc... while leaving the creative content (races, geo-politics, deities, notable characters, etc...) true to the 83 vision.

Because it's fun to talk about d&d and games.

Just a brief summary of some key events, along a timeline. This has been done many times before.
I want the third edition flavor. We are at an impasse because my vision of Greyhawk is no less valid than yours. The difference being the third edition flavor is a lot more compatible with the 5th edition rules than the first edition flavor, where you would have to tell people who just got the new PHB that half of it is invalid because of a book written 40 years ago.
 

AstroCat

Adventurer
I want the third edition flavor. We are at an impasse because my vision of Greyhawk is no less valid than yours. The difference being the third edition flavor is a lot more compatible with the 5th edition rules than the first edition flavor, where you would have to tell people who just got the new PHB that half of it is invalid because of a book written 40 years ago.
I'd settle on 3e flavor. :) But yes, at best they could walk the line of keeping it open ended enough rules wise, while still maintaining the flavor that makes Greyhawk, Greyhawk without changing so much it becomes meaningless. I have almost no faith in current day wotc they could pull this off. 2014 wotc, sure, 2024 wotc... ha!
 

Remathilis

Legend
Yeah you said rules, and I was talking about settings, but that also includes races and deities and major factors like that could be considered "rules". You can reflavor/tweak certain mechanical rules, like spells and whatnot to make it work. Sometimes that does mean different versions, like halflings are across, DL, DS and FR... they exist but are different with different rules, like race features and what not.

Man, how DID people adjust to Unearthed Arcana (1985) adding barbarians, cavalier, and playable drow to Greyhawk? Elves can be clerics and their deity is named Correllon? Sacrilege! Blasphemy! Who would ruin the utterly perfect 1983 Folio, who wrote this crap? It looks like it was Gary... uh, Gygax?
 

AstroCat

Adventurer
Man, how DID people adjust to Unearthed Arcana (1985) adding barbarians, cavalier, and playable drow to Greyhawk? Elves can be clerics and their deity is named Correllon? Sacrilege! Blasphemy! Who would ruin the utterly perfect 1983 Folio, who wrote this crap? It looks like it was Gary... uh, Gygax?
There is nothing wrong with adding to your world in an organic way over time. That sounds awesome because it is, most of the time, well at least some of the time. No guarantees the new content will be great but nothing wrong with trying. All of sudden changing a ton with no rhyme or reason, not so great.
 


SkidAce

Legend
Supporter
...
Greyhawk is D&D before people thought they needed to color within the lines. Greyhawk is D&D your way. It's the infinite multiverse and crashed spaceships, it's ninja nazi monks and demon-possessed emperors, it's endless black ice and dead civilizations blasted by colorless fire.

It's a mechanical bejeweled songbird from two millennia ago with powers that amaze and terrify, and an ancient computer designed by a long-ago Baron driven insane by his creation. It's a dark nameless god dreaming within a crystalline cyst, and demi-gods raised from the ranks of mere mortal adventurers.

It's a land that contains both the hospitable and brave free people of the Yeomanry who regularly elect their leaders from amongst their ranks, as well as the infamy of Vlek, the Stonefist, who acquired power through the slaughter of the Coltens Feodality under cover of negotiation.
Quoted for emphasis and truth.
 

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