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WotC 2024 D&D Core Rules Will Be Added To SRD In 2025

SRD 5.2 will be released under Creative Commons next year.

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The 2024 version of the D&D core rules will be included in an expanded version of the System Reference Document, and available to third parties via Creative Commons (though there is no mention of thr Open Gaming License). The new SRD 5.2 will be available early 2025 after the new Monster Manual has been released.

The new SRD will be localized in the languages which WotC supports.

Regarding the long-awaited SRDs for previous editions, WotC says that they will start reviewing those documents once the 2024 rulebooks are out.
 

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mamba

Legend
It's the same reason you can't make up a new creature called an "orc overlord" and have that term be unusable because it's Product Identity. At best, people wouldn't be able to use that particular name with that particular stat block, but that's not really accomplishing much.
we seem to have a different understanding of what the point of making something Product Identity is. To me it simply means others cannot use it as Open Game Content and if they want to use an Orc Overlord, then they will have to come up with their own stats rather than copying mine.

If I wanted no one to be able to have an Orc Overlord, then I would need a trademark, which is something else entirely.

Trademark has nothing to do with any aspect of what we're talking about.
it does when you want to stop others from using the name

You're literally making my argument for me here. The text you cited flat-out states that Product Identity cannot be used to make Open Game Content unusable by anyone else. It's right there in black-and-white; I'm not sure what else to tell you.
well, you clearly are reading this very differently then because it says the opposite of what you claim, it says OGC can at most be what I do not tag as PI (I actually have to declare it as OGC in addition)

Again, OGC includes "game mechanics and the methods, procedures, processes, and routines,"
none of which I am using here, so.... as I said, you basically have to claim that I cannot use the 6 attributes for my monster without it becoming derivative, good luck with that
 

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mamba

Legend
You are quick to quote the definition of Open Gaming Content (2d) specifically excluding Product Identity, but I don't see you quoting the end of the definition of Product Identity (2e) where it specifically excludes Open Gaming Content.
I had it the first time I quoted the OGL, by now I have three posts from today that do...

I did not include it this time because (e) just states that existing OGC cannot be turned into my PI. (d) defined what OGC is, and that is existing OGC + whatever I explicitly declare OGC - my PI

As for it "clearly stating" that one takes precedence over the other, you would be one of the only people who thinks this circular exclusion is "clearly stating" anything!
I am sure lawyers can spend a lot of money by arguing either side, I am just explaining how I read it
 
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SteveC

Doing the best imitation of myself
I disagree. The OGL mandated that anything derived from Open Game Content, had to itself be Open Game Content. Removing that provision nullifies a lot of the benefits for the wider community.
It will be interesting to see how Creative Commons changes the scene. There are some great OGL writers and studios that behaved (in my opinion) very much not in the spirit of the license back in the 3E era. I hope when the new edition is launched and we see what third-party publishers do with it, that doesn't repeat.
 



Mistwell

Crusty Old Meatwad (he/him)
The point is we should want to have both. Creative Commons is nice, but the viral nature of the OGL and the ability to remix with previous Open Game Content is nice. Currently the only way to access existing Open Game Content is through the OGL. Both are open licenses, but aren't compatible with each other.
So put it into the OGL. Do it through the CC.
 

Reynard

Legend
Supporter
It will be interesting to see how Creative Commons changes the scene. There are some great OGL writers and studios that behaved (in my opinion) very much not in the spirit of the license back in the 3E era. I hope when the new edition is launched and we see what third-party publishers do with it, that doesn't repeat.
We've already seen it: they do their book and get their million dollar kickstarter and give nothing back to the 5E publishing community, unless they decide to do a bespoke license.
 


SteveC

Doing the best imitation of myself
We've already seen it: they do their book and get their million dollar kickstarter and give nothing back to the 5E publishing community, unless they decide to do a bespoke license.
My understanding is that those products are all OGL. And the OGL could (really does) have problems where you use the core content and then make all of your product closed. If that's the same, I think that will be against the CC licensing intent severely. Maybe nothing will change with a different license, and it will just make me want to use that bashing the head against the wall emoji.
 

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