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D&D 5E GM: Who Do You Target? [READ OP BEFORE VOTING]

Who Do You as GM Attack?

  • Fighter

    Votes: 40 32.5%
  • Wizard

    Votes: 21 17.1%
  • Rogue

    Votes: 9 7.3%
  • Cleric

    Votes: 28 22.8%
  • No one; other answer

    Votes: 25 20.3%


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Oofta

Legend
I'm a bit confused as to why the people are saying to drop the fighter first. I mean, we don't really have enough detail here, but if the BBEG misty steps away, they're not going to provoke opportunity attacks anyway.

As I stated before, I'd take out the rogue because in theory I can use their cover and make sure the body is out of sight for a healing word. But it really depends on far too many things. What's the environment? How is the rogue getting cover every round? Can the BBEG drop the rogue in such a way that the cleric will not see them for the healing word? Does the BBEG's attack have range? How many times can the BBEG cast misty step, is it a spell, innate at-will ability or recharge? How well does the BBEG know the group and their tactics? What's the BBEG's motivation? Is there a reason they don't just run away?

I'm all for hypotheticals and how we approach the game but any of the many questions changes what happens.
 

I'm a bit confused as to why the people are saying to drop the fighter first. I mean, we don't really have enough detail here, but if the BBEG misty steps away, they're not going to provoke opportunity attacks anyway.
because taking out the fighter also negates the rogue's sneak attack. you're negating 2 threats for the price of 1 attack.
...which is why the clarification that a single fighter attack would take out the BBEG completely disoriented me. at that point, he's just screwed. i don't even think running away will help much.
 

Oofta

Legend
because taking out the fighter also negates the rogue's sneak attack. you're negating 2 threats for the price of 1 attack.
...which is why the clarification that a single fighter attack would take out the BBEG completely disoriented me. at that point, he's just screwed. i don't even think running away will help much.
That's assuming the rogue can't use steady aim. Which is another question unanswered.
 

That's assuming the rogue can't use steady aim. Which is another question unanswered.
misty step and move to cover (or even just out of short range, depending on the rogue's weapon and capabilities) - now the rogue has to move in order to get an angle and thus can't steady aim.

the REAL question you should be asking is "what about the wizard?". the answer to that question is "(s)he erases you from the space time continuum and there's nothing you can do about it".

it's a VERY nasty scenario.
 

Oofta

Legend
misty step and move to cover (or even just out of short range, depending on the rogue's weapon and capabilities) - now the rogue has to move in order to get an angle and thus can't steady aim.

the REAL question you should be asking is "what about the wizard?". the answer to that question is "(s)he erases you from the space time continuum and there's nothing you can do about it".

it's a VERY nasty scenario.
Well, assuming that wizard casts banishment, there's a save, we don't know if the BBEG is from another plane of existence or if they have legendary saves.
 

Well, assuming that wizard casts banishment, there's a save, we don't know if the BBEG is from another plane of existence or if they have legendary saves.
ok, i was exaggerating with the "erases you from the space time continuum" comment. i meant the wizard kills the BBEG with some spell or another.

also, i'd guess the BBEG is probably out of legendary saves, given the clarification @Reynard has given. not that i think it'd help much, since even on a successful save that spell's probably doing more damage then any single one of the fighter's attacks at this point (assuming it's the highest level spell slot), but still.

you could probably tell i'd prefer to hit the wizard (or just run) if it's otherwise possible to negate both the fighter and rogue.
 

Kurotowa

Legend
I'm a bit confused as to why the people are saying to drop the fighter first. I mean, we don't really have enough detail here, but if the BBEG misty steps away, they're not going to provoke opportunity attacks anyway.
At least in my mind, it's a matter of sight lines. If the BBEG uses Misty Step first then moves, the Fighter can see where they teleported to and which way they went after that. If the BBEG moves, then Misty Steps, it opens up new potential destinations and can create more uncertainty on which way they went. Especially if the Fighter is temporarily downed and not keeping eyes on them.
 

Oofta

Legend
ok, i was exaggerating with the "erases you from the space time continuum" comment. i meant the wizard kills the BBEG with some spell or another.

also, i'd guess the BBEG is probably out of legendary saves, given the clarification @Reynard has given. not that i think it'd help much, since even on a successful save that spell's probably doing more damage then any single one of the fighter's attacks at this point (assuming it's the highest level spell slot), but still.

you could probably tell i'd prefer to hit the wizard (or just run) if it's otherwise possible to negate both the fighter and rogue.
Well according to the scenario any PC cab kill the BBEG. So honestly I won't think we have enough info.
 

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