• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?


log in or register to remove this ad

Vaalingrade

Legend
This entire thread is about the existence of a house rule. If we don't talk about theoreticals, this thread topic doesn't exist.
And this wild offtopic ride is about whether something that isn't in any way a feat tree in the existent game is or isn't a feat tree and then the goalposts lurched violently and collided with Mercury.
 

TwoSix

Dirty, realism-hating munchkin powergamer
Out-damaging fireball is not difficult, depending on the number of enemies and how good they are at dex saves. Obviously against a cluster of foes fireball is at its best. But against 1-2? Not so much.

A standard level 3 fireball averages around 28 damage (8d6) x.6 (assuming about 40% make their saving throw), or around 17 damage per target. Doing more than 30 damage in a round is not remarkable for a fighter. And the fighter can obviously focus their damage better, which makes it much more potent in a lot of situations (i.e. against a single BBEG). We've all seen battles where the inexperienced wizard launched a fireball against the enemy boss and managed a measly 12 damage or something.
<pedantic> If 40% make their save, and 60% fail, then it should actually by 28 x 0.8, or 22.4 average per target. </pedantic>

Fireball is a great spell. But only in the right circumstances. That said, if it was available as a feat, everyone would take it.
Depends on the circumstances of the feat. If the feat was just fireball 1/LR, no +1 ASI, I wouldn't take it on most characters.
 

Vaalingrade

Legend
Not sure what you are asking. Rephrase the question?
Did you think that prestige classes in Dungeons and Dragons Third Edition and its successors Dungeons and Dragons Three Point Five and Pathfinder, which are the predecessors to Dungeons and Dragons Fifth Edition's subclasses were also quote 'the same thing' as feat trees, which have already been proven to in no way be and I quote again 'the same thing as feat trees'.
 

Vaalingrade

Legend
Pretty sure E6 did that.
And me.

And Pathfinder 2.

Feats are basically WotC's prodigy child that they only talk to on holidays while telling them how Advantage got promoted to manager down at the gas station (only took 10 years and five mysterious co-worker deaths) and bounded Accuracy is sleeping on their girlffriend's couch instead of the one in the basement now.
 

TwoSix

Dirty, realism-hating munchkin powergamer
Did you think that prestige classes in Dungeons and Dragons Third Edition and its successors Dungeons and Dragons Three Point Five and Pathfinder, which are the predecessors to Dungeons and Dragons Fifth Edition's subclasses were also quote 'the same thing' as feat trees, which have already been proven to in no way be and I quote again 'the same thing as feat trees'.
In a game with 3e/5e style level by level multiclassing, classes are just long feat trees.
 


Sorry, but this is incredibly disrespectful. You don't have a right to act as a gatekeeper for what other tables or players consider fun or worthwhile. If you are so strongly opposed to a concept that you personally wouldn't use at your table and you are unable to see past your own biases, then you really don't need to participate.

I personally wouldn't include this feat at my table. But that's a matter of taste more than anything, and different from the question of game balance and finding ways to encourage the enjoyment others might find in the game.
I will always push back against caster supremacy, and doubly so against proposals that EXACERBATE that problem. The disrespect was 100% intentional. Cope.
 

Hawk Diesel

Adventurer
I will always push back against caster supremacy, and doubly so against proposals that EXACERBATE that problem. The disrespect was 100% intentional. Cope.
Some people like that, and consider it a feature rather than a bug. You don't have to like it for someone else to have fun with it. No one's forcing you to play by rules that you don't like. You don't like this table, then don't participate and DBAD.
 

Yaarel

He-Mage
Did you think that prestige classes in Dungeons and Dragons Third Edition and its successors Dungeons and Dragons Three Point Five and Pathfinder, which are the predecessors to Dungeons and Dragons Fifth Edition's subclasses were also quote 'the same thing' as feat trees, which have already been proven to in no way be and I quote again 'the same thing as feat trees'.
The reason why I despise 3e prestige classes is because they were horribly convoluted with obscure worthless prereqs. And after the hazing became stupidly powerful.

The prestige classes were broken underpowered at low levels during the hazing, then broken overpowered during the high levels.

Meanwhile it required deep system mastery to even figure out within the convoluted synergy what was worthless and what was stupidly broken.

Worst of all! Making all of those worthless aspects of 3e actual requirements entangled everything together. So it became IMPOSSIBLE to fix the worthless crap without making the convoluted builds even more stupidly broken.



For 5e prestige subclasses it is its own design space. A feat is a feat. Dont play around with stupid convoluted prereqs.

A level prereq is often necessary. An obvious prereq, like having the Eldritch Blast cantrip before getting a feat to augment it, is ok. That is pretty much it. Normally, stay away from any other kind of prereq.
 

Remove ads

Top