EXPERIENCE AWARDS
When the party defeats monsters, you award the characters expe-
rience points (XP). The more dangerous the monsters, compared
to the party’s level, the more XP the characters earn. The PCs split
the XP between themselves, and each character increases in level
as his or her personal XP total increases.
You need to calculate XP awards during the course of an adven-
ture, whether it’s one you wrote or one you purchased. You may
wish to award experience points at the end of a session to enable
players to advance their characters in level if they have enough
experience points. Alternatively, you may wish to give out XP
awards at the beginning of the game session following the one in
which the characters earned it. This gives you time between ses-
sions to use these rules and determine the experience award.
As part of determining experience point awards, you need to
break the game down into encounters and then break the encoun-
ters down into parts. If you’re using monsters from the Monster
Manual, some of the work has already been done for you. Each
monster in that book has a Challenge Rating (CR) that, when
compared to party level, translates directly into an XP award.
A Challenge Rating is a measure of how easy or difficult a mon-
ster or trap is to overcome. Challenge Ratings are used in Chapter
3: Adventures to determine Encounter Levels (EL), which in turn
indicate how difficult an encounter (often involving multiple
monsters) is to overcome. A monster is usually overcome by defeat-
ing it in battle, a trap by being disarmed, and so forth.
You must decide when a challenge has been overcome. Usually,
this is simple to do. Did the PCs defeat the enemy in battle? Then
they met the challenge and earned experience points. Other
times, it can be trickier. Suppose the PCs sneak past the sleeping
minotaur to get into the magical vault—did they overcome the
minotaur encounter? If their goal was to get into the vault and the
minotaur was just a guardian, then the answer is probably yes. It’s
up to you to make such judgments.
Only characters who take part in an encounter should gain the
commensurate awards. Characters who died before the encounter
took place, or did not participate for some other reason, earn noth-
ing, even if they are raised or healed later on.
To determine the XP award for an encounter, follow these steps.
1. Determine each character’s level. Don’t forget to account for
ECL (see Monsters as Races, page 172) if any of the characters
are of a powerful race.
2. For each monster defeated, determine that
single monster’s Challenge Rating.
3. Use Table 2–6: Experience Point
Awards (Single Monster) to cross-
reference one character’s level
with the Challenge Rating for
each defeated monster to
find the base XP award.
4. Divide the base XP award by the
number of characters in the party. This is
the amount of XP that one character
receives for helping defeat that monster.
5. Add up all the XP awards for all the
monsters the character helped defeat.
6. Repeat the process for each character.