I also miss the stat requirements for spellcasting. It very cleanly explained the dearth of high level spellcasting in a world. Even if your a 7th level magic user (a very rare feat), you would also need a 14 int to cast 4th level spells (and even rarer feat). The combination of talent and training would be exceedingly rare, similar to a pro athlete (who normally must possess exceptional training AND raw natural talent).One of the worst things about 5e is removing minimum stat requirements for spellcasting. It's not just lame, it's stupid for a wizard to be running around casting spells with a 3 int(or any intelligence penalty really).
Suggestion on how it recharges. The MM is, by RAW(if you're counting the MM and DMG as rules instead of what the game says), guidelines.
Now on the DMG/MM... I am not familiar with the section of those books that calls them out as guidelines rather than rules of the game. Is there a passage in the intro perhaps I have overlooked?
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