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D&D 4E Ben Riggs' "What the Heck Happened with 4th Edition?" seminar at Gen Con 2023

James Gasik

We don't talk about Pun-Pun
Supporter
As I recall, an 18/00 Strength in 2e was considered a 23 or something by the the conversion guide, which our DM balked at when we went to convert our old warriors.
 

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Zardnaar

Legend
As I recall, an 18/00 Strength in 2e was considered a 23 or something by the the conversion guide, which our DM balked at when we went to convert our old warriors.

It's more like an 18 or 20.

If it was 3.5 it maps roughly to am 18 using power attack. 3.0 it's +3/+5 with power attack vs +3/+6 in 2E.
 

Alzrius

The EN World kitten
As I recall, an 18/00 Strength in 2e was considered a 23 or something by the the conversion guide, which our DM balked at when we went to convert our old warriors.
Hey, if you'd managed to roll a natural 18 for Strength, and then a natural 100 for exceptional Strength, it seemed fair enough to have that be converted over as something similarly over the top.
 

FitzTheRuke

Legend
Folks. It was also kinda broke upon release. Monster math was off, we now know why, which led to slogs, and skill challenge math was broke.

Regardless if you love skill challenges or hate skill challenges, it wasn’t quite working from initial publication.

Posters on this very site, I think, lead a fix for both of those things.

Granted by MM3 those things were essentially fixed from WotC.

When I first HEARD of Skill Challenges (on this site, which did wonderful 4e-spoilers ahead of release!) I ran some really, really great ones.

Then the 4e books came out, and I tried to run them by the "official" rules. They were A LOT harder to run well by the book than they were just using the basic concept and winging it. This remained true for most of 4e's run, IMO - skill challenges as presented in the adventures were often not very good.

Which wasn't to say that there was anything at all wrong with the concept, or that a good DM couldn't run a GREAT skill challenge!

I still really like the core idea. Much like I like the recent UA's Bastion System and the current 5e Downtime rules. I like the IDEA of them, I just don't like how the books present them.

4e's Math is an interesting topic. On the one hand, 4e had a great Mathematical Structure to its rules. On the other, the Numbers were almost always off. Even by the End (where things were MUCH MUCH better) the Monsters were much more fun to fight when you knocked down their HP and knocked up their Damage.

And this is coming from a guy who thinks that 4e Monster design was generally much better than any other edition's. Again, the details were off, but the main thrust was spot-on.
 



Lanefan

Victoria Rules
I've just had a look at the 3E conversion book, for the first time in probably two decades. It's nonsense!
Oh, don't get me wrong - I wasn't implying anything as to its quality. My point was more that it was issued at all, and that they made a slightly-biggish deal of letting people know it existed.
Eg on p 3, it says "Record the character’s existing ability scores." And on p 8, it says "If you created your character with the 2nd Edition AD&D rules and you used the optional proficiencies rule, you can use your character’s selection of nonweapon proficiencies as a shopping list for skills. Just purchase skills similar to your character’s proficiencies (a list follows)."

In many, perhaps most, cases, following these steps won't produce a character who plays anything like the AD&D character. Just as one obvious example, fighters will have significantly weaker saving throws and non-combat abilities.

A 3E character can be "converted" to 4e by recording their existing ability scores and using their existing build as a guide to their 4e build, too. Voila! A conversion guide!
The ability scores would port, though I don't remember if 4e allowed ability scores to get into the 30s like 3e did.

Would all the feats etc. fit into the AEDU model or would it take some shoehorning? (I ask as 3e-->4e is not a conversion I've ever tried doing)
 

James Gasik

We don't talk about Pun-Pun
Supporter
It's more like an 18 or 20.

If it was 3.5 it maps roughly to am 18 using power attack. 3.0 it's +3/+5 with power attack vs +3/+6 in 2E.
No, definitely 23, I checked.
CropImage.jpg


Oops, Nina'd (or Swordsage'd, as we'd say back in 3e).
 


overgeeked

B/X Known World
When I first HEARD of Skill Challenges (on this site, which did wonderful 4e-spoilers ahead of release!) I ran some really, really great ones.

Then the 4e books came out, and I tried to run them by the "official" rules. They were A LOT harder to run well by the book than they were just using the basic concept and winging it. This remained true for most of 4e's run, IMO - skill challenges as presented in the adventures were often not very good.

Which wasn't to say that there was anything at all wrong with the concept, or that a good DM couldn't run a GREAT skill challenge!

I still really like the core idea. Much like I like the recent UA's Bastion System and the current 5e Downtime rules. I like the IDEA of them, I just don't like how the books present them.

4e's Math is an interesting topic. On the one hand, 4e had a great Mathematical Structure to its rules. On the other, the Numbers were almost always off. Even by the End (where things were MUCH MUCH better) the Monsters were much more fun to fight when you knocked down their HP and knocked up their Damage.

And this is coming from a guy who thinks that 4e Monster design was generally much better than any other edition's. Again, the details were off, but the main thrust was spot-on.
Exactly. The implementation of skill challenges sucked, but the loose idea of clocks, because that's what they are, is amazingly useful.
 

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