Recent content by Xeviat

  1. Xeviat

    D&D (2024) What Should D&D 2024 Have Been +

    The player side of 5E is mostly okay with me, so I'm fine with new stuff and balance updates (and fixing the big offenders). It's the new DMG and Monster Manual that has my interests. But, standardizing rests would be great. BG3 having 2 short rests per long rest is so nice.
  2. Xeviat

    D&D General What Classes Would You Add to D&D?

    Because D&D has wider reach and more people would see it and play it? I have an easier time getting a D&D game going than a Level Up game going because my players aren't as plugged in as I am. I use Level Up monsters in my D&D games and lots of the adventuring rules, but getting them to learn...
  3. Xeviat

    D&D General What Classes Would You Add to D&D?

    But... This thread is "What Classes Would You Add to D&D?" So it existing in A5E doesn't change that I think they should be in D&D.
  4. Xeviat

    D&D General What Classes Would You Add to D&D?

    I know, I mentioned A5E, I worked on it.
  5. Xeviat

    D&D General What Classes Would You Add to D&D?

    If a Warlord of some kind were added to 5E, I think there's only a few other archetypes that are truly missing classes*. I operate under the principle of "if you can't make 10 subclasses for a new class, it's not a new class", which makes me object to some new class ideas. Elementalist...
  6. Xeviat

    D&D (2024) Comeliness and Representation in Recent DnD Art

    Technically, anyone drawn with sizable muscles is going to weigh more than the "recommended BMI", as will many who are taller or shorter than average. BMI is very ill conceived (you can see that the equation uses height squared, but mass is relative to height cubed, so numbers outside of a...
  7. Xeviat

    D&D 5E What fighting styles would you add?

    That would be cool! Perhaps as simple as an attack bonus with simple weapons because you can use them very efficiently?
  8. Xeviat

    Planescape The Great Wheel, the World Axis, and the Abyss

    Right. What I'm saying is if I use that, then there's no CE outer plane. So I'm trying to figure out a reconciliation; either there's a different CE outer plane separate from the abyss, or the abyss is an outer plane that plunges through reality and bores through the elemental chaos (meaning...
  9. Xeviat

    Planescape The Great Wheel, the World Axis, and the Abyss

    Mostly it's replacing the Astral Plane with the Astral Sea (which also makes it easy to use Spell Jammer stuff too). Like 4E, Astral Sea is upper and Elemental Chaos is lower, with the world's of the material being in between. So the Astral Sea touches both the outer planes and the material...
  10. Xeviat

    Worlds of Design: The Problem with Magimarts

    The way I reconcile magic stores in my games is this: Magic is a part of the world. Basic, inexpensive magic is common place. The "Magic Shoppe" is a place to buy spell and alchemical components. You can probably buy low level scrolls (common enough spells might be on hand, while spells less...
  11. Xeviat

    Planescape The Great Wheel, the World Axis, and the Abyss

    Hi y'all. For ages, I've been running games in my own setting, but I've been drawn back to core D&D due to getting a hold of the 2E Planescape books. But, I really liked some of the 4E World Axis changes as well (like Angels serve all gods, not just good ones). But, I also love all the lore from...
  12. Xeviat

    D&D 5E What fighting styles would you add?

    I agree, plus one more for polearms. I'd have Paladins and Rangers pick one and can change it on level up, while I'd let the fighter pick one per proficiency bonus. But I wish all of the fighting styles used Bonus actions, so they wouldn't be interchangeable.
  13. Xeviat

    D&D General The Charisma Conundrum

    I don't require players to tell me how they swing their sword, how they cast their spells, or how they pick a lock. I'm perfectly happy with someone saying "I want to intimidate the guard and get them to let us pass".
  14. Xeviat

    D&D General Changing your Rest paradigm is the single biggest, yet smallest, change you can make

    I'm very excited to try out 8 hour short rests and haven requirements for longrests. I'm thinking about using Survival skill to make temporary havens, the DC depending on how rough the area is.
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