• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Recent content by WolverineJon

  1. WolverineJon

    Good on paper, bad in play.

    It sounds like there is a pretty good consensus around the ability of a fighter to activate Boundless Endurance when they are not yet bloodied; but just to provide further evidence, there is an example of a fighter doing specifically this on PHB p294 under "Damage and Healing in Action".
  2. WolverineJon

    Come again - you can't shoot bows in melee while in melee?

    Sounds like kind of a cool custom bow enchantment! "Arrows fired from this bow magically accelerate as they travel through the air, dealing an additional +1 in damage for every x in distance travelled before they strike their target."
  3. WolverineJon

    Question to Wish spell

    That's an interesting (in a good way!) method of looking at the comparative power of gaining an additional feat vs an additional attribute increase. On the other hand, a 1st level character starts with (typically) only 1-2 feats, but with in the neighborhood of +8 in combined attribute bonuses...
  4. WolverineJon

    Bard tactics

    Oryan77, thanks for taking the time to come back to this thread and post the story of how things worked out. It made for a satisfying conclusion to reading the thread! :-)
  5. WolverineJon

    Protecting Troops from Fireball

    Here's a thought on the original problem that I just had (though I'm not sure if this is at all viable from a RAW perspective!) : Give each of the 100 warriors a tower shield. Have each warrior advance only with their move action (in the manner that glass suggested all the way back in post #6...
  6. WolverineJon

    Blinded, trying to cast Cloud Kill

    Re: "In Front of Me" In this case, I'd probably permit a Listen check with a low DC to get properly oriented towards the general direction of the combat, for the purpose of casing a spell targetted some distance in that direction.
  7. WolverineJon

    Most power in a game: Multiclassing?

    ...crafted by one of the many Paladins out there who have taken the Craft Wand feat? ;)
  8. WolverineJon

    D&D Word Problem Quiz

    For the example with Aragorn, if we assume that Aragorn won initative and figured that the enemy Uruk Hai would attack with a thrown dagger, would anyone here allow Aragorn to ready an action to "attack the first dagger thrown by the enemy that comes within range"? Even if this were allowed...
  9. WolverineJon

    CON Penalties and HP rolls

    Thanks, Hypersmurf. I'll edit my original post to reflect this correction.
  10. WolverineJon

    CON Penalties and HP rolls

    For a PC, is a temporary penalty to max HP conferred by a temporary penalty to Constitution dependant on the HP rolls of that character? For example, consider a 3rd-level fighter with a base Constitution of 10, and HP rolls of 1 and 10 (at 2nd and 3rd level respectively) for a total max HP of...
  11. WolverineJon

    Offensive use for Mage Armor?

    Just something else to consider -- most "shell" type spells, such as Antilife Shell, have a stipulation that if the ward is forced against a creature whom the spell would normally keep at bay, then the ward collapses. (See the Antilife Shell spell description in the SRD.) While Mage Armor is...
  12. WolverineJon

    Please rate Rapid Reload

    Rapid Reload is handy for characters with a poor Strength score. Such characters are better off using crossbows than bows, since they get a penalty to damage with a bow, but not with a crossbow. I found Rapid Reload to be a handy way to get multiple ranged attacks (3 attacks / 2 rounds as...
  13. WolverineJon

    Wheel of Time Issues

    Re: another question Regarding initiate/wilder multiclassing, in my game, I've just Rule 0'ed it away. Once a wilder, always a wilder, despite any formal training that may be received down the road. (Naturally, Aes Sedai and the other P-classes are still fair game for wilders.) And initiates...
  14. WolverineJon

    D&D 3E/3.5 Ramifications of disallowing Haste in 3E?

    Re: Remove Haste? I don't think that's needed. Those are creative solutions, Dristram. I don't think I'd have as much of a problem with Haste if you couldn't use the extra partial action to cast an additional spell per round. In your campaign, do you allow the extra partial action from Haste...
  15. WolverineJon

    D&D 3E/3.5 Ramifications of disallowing Haste in 3E?

    Heh, Crothian, I saw that you are from Columbus, and wondered. Despite the fact that you are indeed a fan of the "other" team, I sincerely appreciate your advice. :)
Top