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Recent content by UngeheuerLich

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    D&D (2024) The D&D Cartoon Heroes In The 2024 PHB

    Yes. And it doesn't stop with artists... I think this picture is easily fixable with a bit of green paint though...
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    D&D (2024) The D&D Cartoon Heroes In The 2024 PHB

    Or someone who has no idea how archery works...
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    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    No they are not terrible. I don't want them to sell them too cheap, because it eventually forces them to have too high prices on other books later. But I misremembered 2014 bools to be 50 dollars too. They were only 40 dollars. So all is good.
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    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    Yeah. I hope they don't sell it at a loss. And maybe it is the right move to sell it as cheap as possible initially so as much people as possible make the switch. They can raise the price later on. But for now they probably earning some karma points (goodwill) is better for profits in the long...
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    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    I have the feeling 50 dollars is too cheap in 2024.
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    D&D (2024) New D&D Edition's Player’s Handbook Cover Reveal

    I like that cover better than the originial art.
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    D&D (2024) 75 Feats -- not nearly enough

    Dnd beyond does add tags for spells. So having them in the actual book does not hurt.
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    D&D (2024) 75 Feats -- not nearly enough

    There are games out there that do this. It has both advantages and disadvantages. What if you want a character that does less combat? And the other one wants to focus more on that? But yes. Why not. Usually should do no harm and if the base game always allows to chose from all of them, having...
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    D&D (2024) 75 Feats -- not nearly enough

    I think yoi evaliate feats differently than I do. And don't you think that feats should notnget a balance pass when adapting to my rule. My assertion is that a lot of level 1 feats, especially fighting styles, are too weak compared to level 4 feats that have a +1 bonus to a stat.
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    D&D (2024) 75 Feats -- not nearly enough

    I don't like your idea. I think it makes things worse. MAD classes actually benefit from not increasing main stats all the time as they don't fall behind. I see that you don't care for the impact of your change.
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    D&D (2024) 75 Feats -- not nearly enough

    Increasing the main stat in addition to taking a feat reduces customization... Removing ASI altogether, maybe making that feat non repeatable would be more fun than just always increasing a few numbers so every character ends up with 20 main stat...
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    D&D 5E How do you handle randomly rolling for stats

    Believe me. This character in no way falls behind. He would have no problem in a bigger group, except maybe one with hardcore optimizers.
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    D&D 5E How do you handle randomly rolling for stats

    I like your method. But for 5e I decided to go with 4+3d6 drop lowest. Or 3d6 replace lowest die (even if it is higher) with a 4. I don't want players to start with a natural 20.
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    D&D 5E How do you handle randomly rolling for stats

    I once rolled again (the DM told me so) after rolling my very bad array. I rolled a very good array... I chose the bad one... in a two player campaign... I did not regret it. Actually I love my character and I proved that the game is very good at allowing badly rolled characters still...
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    D&D (2024) 75 Feats -- not nearly enough

    I think martials should just get a bit more feats. Casters have enough. Since increasing main stats is nearly always the best choice, I am not sure why you think that taking away the hard choice between feat or main stat increases choices... Since level 4+ feats always come with one stat...
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