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People who want the classes to be things like Fighter, Half Caster, and Full Caster want a game I find absolutely boring. A game with classes that just gives me the basics is a personal waste of money; I am paying for ideas, not to be told to make up all the cool parts myself with """fluff"""
Your post is great because it really encompasses the wildly differently experiences people have with 5E. One who thinks the game is easy, one who thinks the GM should balance to keep it from being easy, and one who doesn't really care for balance much anymore anyway. This means, IMO, that you...
Your opinion and voice are very under rated and rare, but I appreciated your thoughts greatly on 3E, and they change how I both view the edition and how I view D&D as a whole (in a more subtle way). Thank you!
Responding to the general vibe in this thread that's talking about MCDM, which in turn leads to the core topic of this thread because mechanics like those discussed in the OP and posited by me further up thread lead to naturally more complicated monsters.