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Ah. That was a good book, but there was some stuff from there that was wonky. That said, 1st edition was wonky throughout. That was part of the fun of it.
Wow. Not a method I ever would have allowed unless I was really wanting a super-powered campaign. I don't remember that at all from 1e. Was it in a later supplement?
In AD&D I followed the recommended method. 3d6 in order before deciding what class you were eligible to be. I almost always rolled 18/00 for strength when I was thinking that I'd like to be a fighter though. Amazing coincidence.
I give the choice of array or (4d6, lose lowest dice) x6. If you roll then you keep the results NO MATTER WHAT. This led to a dwarf warrior with a dex of 6. Hilarious accidents happened to him all the time yet he somehow survived the campaign. The low score added a heap of fun to the game as he...
My style of DMing has not really changed much since 1980. I set challenges and hope that the players come up with something to solve them. Sometimes I don't know the answer myself, but the players invariably come up with something. I don't do puzzles so much as problems.
I'm looking forward to starting this when I finish the Shattered Obelisk. I'd like to (if it is possible) to allow the players to choose any previous (still living) character from any previous campaign. I can do some backstory of them discovering secrets that then leads through to the main...
Why is D&D in the popular culture now? Because it is Gen X gamers who are the writers, directors, and developers of popular culture. Without the older demographic loving D&D, the potential players would never have even known that the game exists.
I ran a Boromir Clan campaign set in Sharn, in Eberron. So they were working for a crime syndicate based at a casino. It was surprising how easily DMs Guide modules fitted into that because the objectives of a crime syndicate are not far different than normal murder-hobo objectives.
I checked in with the group. They are loving it. There is one who is not enjoying the body horror, but the others are. So I have cut out the transformations for that player. Everyone is very much enjoying the campaign. They have just worked out that there may be mind flayers involved and that is...
A few more sessions have passed by now. The group have just finished Zorzula's rest. The fun part of that was the mine tracks where the group got some of the carts mechanisms operating and then broke them while fighting the auger. That led to the carts speeding through the mines and picking up...
Yep. Heaps of work to put a system together. It's while since I wrote it, but actions took 6 segments. A 5' movement was 1 segment. A spell (action) was 6 segments, but higher level spells took longer by 1 segment per level. A dagger was 3 segments, a longsword was 6 segments and a two-handed...
There were three places where it fell over.
1) Movement sucked. As everyone is jockeying into position, one square at a time it meant that everyone considering every segment. As a DM moving up to 6 NPCs it was tiresome. We had the action happen immediately but with a time cost. So if you were...