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Although I agree, I think it still helps to have a sort-of "basic" appearance to fall back on and build the art around. For tieflings that horns and a tail. Everything else is an optional extra, although technicolor skin is pretty common.
Offhand, I'd give aasimar wings (maybe small ones if...
If you don't suddenly choose to ignore RAW right at the last step, a peasant railgun does 1d4 damage with a base range of 20ft. (It's just an improvised throw weapon)
You can, with enough hirelings, reload from the next kingdom in 6 seconds, though.
I used to be point-buy-only, as it's the fairest option while still offering variety, although with new players I'd be tempted to do standard+ array (16 in the new high number) for everyone, just to reduce overhead and nip any silly minmaxing in the bud.
But I've been playing with rolling...
I don't recall using it ever in the few 1e games I played in - but I can't say if it was because we didn't use those rules or it just never came up.
In the other older ones, including OD&D, 2e, 3/3.5e did you use them?
Sometimes, but only rarely. I would like to have played a psionic warrior...
It would need to block 15 points of damage to definitely completely stop a 1st-level magic missile. So I would have it reduce the damage from one effect by 15, +5 per level upcast. That's probably actually a buff but can be overcome with big damage.
I do like this version though, but mostly...
I think you could do a good version of the game based on this idea; every class gets an archetype (patron; a more specific variation of the classes theme/fantasy), a style (pact; a key feature to define the mechanical expression intended) and class feats (invocations; a series of additional...
Not that is matters, but continuing this line of thinking means going back the drawing board -
Only to get the same conclusion that the math shift form 4e to 5e is greater than the math shift from 4e or 5e to 13A.
This is where warlock already mostly fits; you blast stuff. You might miss, but you can always blast. The fact that it's a granted power (and the granting entity could be anything) makes this make sense.
Works for most casters.
This is what I'd do to make the sorcerer stand out more - it...
When introducing it to people, I often call it "an alternate universe's 5e." It's about as different as any edition change before.
Warm take: I do think there's a lot more people getting tired of 5e who would be much happier with 13th Age than PF2, because most people don't want more...
Swapping out the existing icons for something totally different (ie FR-style gods) seemed like the easiest thing to change in 13th Age, at least to me.
You just need to make sure your replacement has global (or at least setting-wide) reach.
No one is arguing that - but a few people seem to be arguing that reliablity has nothing to do with fun or that being less reliable won't impact gameplay.
Most things that have a chance to do nothing don't require a limited resource to attempt. The few few spells that do nothing on a successful...