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So, I suppose I should try and "sell" my thing a little more? Here's some of what I think are the highlights:
- a tighter coupling between "narrative" and "mechanics" than standard D&D, especially as regarding Vancian magic - i.e., deliberately giving the player a better handle on "okay, my...
A lot of it is that someone before mentioned that I need to develop a "thicker skin", but I'm not sure where the line is between humility and weakness, so I'm trying to avoid making too bold of claims or defending my ideas too aggressively.
AAH! Bruce Baugh! AAH!
Yeah, my setting is definitely a bit more gonzo than standard 5E or OSR (one player described it as "Fallout meets Adventure Time"), but I'm still trying to "find my voice" - a lot of the criticism I get when I try to describe it as "like what Pathfinder was trying to do"...
Actually, a "pace" is a standard unit of measure, equal to 5 feet. (It comes from Roman times, when they drilled everyone to have the same stride length, bc keeping in formation matters)
Anyway! Of all the things I'm looking for feedback on, I think tightening up the explanation of dice stuff is the most relevant right now; I'm definitely not interested in abandoning the "paces" and "leagues" terminology.
But it's definitely important that spells point at a proficiency die...
This shouldn't be confusing in practice, because if you're a Wizard then you're a Wizard, so you're always using your Arcana die even if the Druid over there is using his Nature die. You'll know that your Arcana die is a d10 (or whatever) bc it's the same d10 that you used the last time you cast...
Sorry, "proficiency die" is going to change depending on what proficiency you're using; this is explained in several places.
- If you're a Wizard, and you're casting a Wizard spell, then you're using your Arcana die.
- If you're an Artificer, and you're activating a magic item you created...
I thought I had "five-foot paces" in more places in the document, but it looks like an editing mishap deleted them a while ago. I'll add them back.
Regarding "Where on the character sheet would I look to see what my current proficiency die is?", here's an example of a filled-out character sheet:
On cantrips:
So, if you prepare Disintegrate, then you have the Magic Missile cantrip while Disintegrate remains prepared. If you prepare Forceful Hand, then you have the Mage Hand cantrip while Forceful Hand is prepared. Think of each cantrip as a "powered-down" version of the main spell...
Anyway! I completely removed the idea of "proficiency level" as separate from "proficiency die", and moved "defensive value" to the saving throw section (since only saving throw skills really care about it), so now the first paragraph just reads:
And then later, when describing Saving Throws...