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Recent content by GrimCo

  1. GrimCo

    D&D General The Problem With Paladin's Medieval Origins (+)

    TBH, we stopped using alignment about 10y ago when 5e came out and removed mechanical implications to alignment. In 3.5, your alignment had mechanics atached to it (some spells and items). Also, once in a while selfish turd turned Paladin into Fighter. Depending on DM they might let it slide...
  2. GrimCo

    From free-range to back on the railroad--how to adjust?

    Personally, i don't see big problem with railroading if everybody is having fun. Tell players up front that it's linear adventure with timed, location based events and hope they are willing to play along. Other option is, run it, and if they fail to hit those timed, location based events...
  3. GrimCo

    D&D Movie/TV Paramount+ Will Not Proceed with Dungeons & Dragons Live-Action TV Show

    Yup. Go Castlevania route. For cost of one live action episode, you can make complete animated season. D&D live tv show would cost some big bucks per episode just cause of pure technical stuff. Effects, costumes, props, scenography. Add to that money for actors pay and you have easily 10 mil...
  4. GrimCo

    D&D General The Problem With Paladin's Medieval Origins (+)

    Yes, but CN was cop out. It was the alignment for anybody who wasn't interested in playing cartoonish character. Most RL people are both: Lawful - as in, they mostly follow laws and social norms, but if they can get away with it, they will bend or brake them sometimes when possible reward is...
  5. GrimCo

    D&D General The Problem With Paladin's Medieval Origins (+)

    D&D alignment is cartoonish oversimplification. It's rigid and deals in absolutes without taking nuances of human condition. It is there so you can play tropes of good guy heroes and bad guy villain. It's not that deep. If you scratch even little under surface and try to apply real world...
  6. GrimCo

    D&D General How Do You Handle Falling Damage?

    I used those statistics to create simple system. Under 50 feet, d10 damage per 10 feet. 50-98, you need to roll higher than height you fall from (so 78 feet, you roll d100, survive on 79+). On success you are at 0 hp and doing death saves. On fail, dead. 99+ feet, you need 100 on d100 to...
  7. GrimCo

    D&D General What are humans?

    Compared to dwarfs and elfs, we are breeding faster and in greater numbers. In time that takes elf couple to raise their kid to adulthood (say 100 years), human one already has grandkids. It's hard to kill of humans below replacement speed. Quantity has quality of it's own. Unlike Orcs, humans...
  8. GrimCo

    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    Pretty much. You can make it more pulp like by the tone of adventures you run. It's modern enough to have fast transport, radio, telephone, etc, but still old enough that you don't have to worry about balancing automatic weapons. Post ww2 era becomes problematic cause you get submachine guns...
  9. GrimCo

    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    @Stormonu Yep, that's the one. It fits like a glove to what OP wants. Down to magic being more hermetic with classes like Mediums and Occultists. Scholars and scientists are also classes for themselves. It also has Mechanic (popular pulp trope), Soldier (think British big game hunters in Africa).
  10. GrimCo

    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    They also made one for 3.5. At least, that's the one i used for my League of extraordinary gentleman meets From Hell inspired game. I picked it up cause it was "Ravenloft", but found it much more than that and in fact, closest to Ravenloft, or horror in general, is if you try to run monster...
  11. GrimCo

    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    Masque of the Red Death supplement for D&D 3.x edition. Someone put even weapons chart from it here.
  12. GrimCo

    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    League and Van Helsing are perfectly represented via Gothic Earth 3e. Don't let the name fool you. It's just Victorian setting D&D. As a fan of League comics, i used it to run something similar back in a day. It moves tech to late victorian era, but it still has lot's of standard dnd vibe. Pulp...
  13. GrimCo

    Are TTRPGs Even a "Good" Hobby?

    No, when it comes to hobbies my brain works in binary fashion. If fun then do, else don't. I play with very close friends. Before we start new campaign, we sit down, drink some beer and talk about campaign. It sets tone, style and expectations on both side. If/when someone isn't having fun, he...
  14. GrimCo

    D&D 5E Thoughts on Divorcing D&D From [EDIT: Medievalishness], Mechanically Speaking.

    Might i also suggest to take a look at Castle Falkenstein for inspiration? Other one is Iron Kingdoms 3ed d20. They are both kind of steampunkish, but interesting, at least for inspiration. Castle Falkenstein had GURPS version which i ran couple of times. It's got that Arcanum vibe of late...
  15. GrimCo

    D&D General The Problem With Paladin's Medieval Origins (+)

    LS paladins existed because there were bad DMs who enjoyed screwing with Paladins. With good DMs, not so much. As i said once in this thread, there were mechanical consequences if you deviate from paladins code of conduct and LG alignment. You lose all your powers and become crappy version of...
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