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Recent content by bloodtide

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    What keeps uninterested players showing up each session?

    Oh yes, very often. Yes I do. A lot of people that show up to play a game are just there to be social. They just want to hang out, chat with others and have a good time. They see the 'game" as just a social get together. The next big group are just the casual gamers. They think the game...
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    TSR Having multiple dungeons available to the players

    It is true people are like this real life often. But if you don't get the problem with players being wrong about things?
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    Ship ownership for profit

    It's not too extreme. A great adventure is to have them get into the rare and exotic trade. Travel to far off lands and fight folks there and monsters. You have the whole list of real world rare items....teak, oil, salt, gold and more. Then add in the fantasy stuff....void stone...
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    Am I being too optimistic?

    No. You should always hope for the best. And always be prepared. And the big thing about how long a game runs...well, it is all on you. First pick only good players. For whatever game you want to run. Also pick good people, ones that will make a point to always show up and play. And...
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    D&D General Effect of Druids on Scientific Knowledge in your Campaign?

    The thing is it would not be exactly like Earth. The problem is you need all the other science too. Druids can't know about germs, until someone invents a device that can see germs. And a lot of stuff they would not "need" to know...as magic does it. Healing is an easy one. You don't...
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    D&D General When to know a rule?

    Divine casters are a bit different. The player will get a handout of common faith spells for their deity. But my gods micromanage the use of divine power. Each time a spell is cast the caster might get a divine sign indicating if the god likes or dislikes the use of the spell. These are...
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    D&D General When to know a rule?

    What is fomo? Like a lot of my houserules, it is about both role play and balance. Some players will look through all the spells and pick whatever spells perfectly match their character concept or they like. They care nothing for role playing or world building. If they are told a spell is...
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    D&D General When to know a rule?

    Example: Sally makes Seza n half elf wizard(enchanter) folk hero from Shadowdale. So to start she gets Uncle Trapsnaper's Book of Spells, a bunch of common spells in my world. She also gets the smaller Elflore book, Enchantment book, folk hero and Dalelands books. Giving her a mix of about...
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    The "G" in RPG

    The "like a board game" is too much game for an RPG. Or like a video game. I put much more focus on the Role play then Rule play. It is fun for me to have a character take real actions in a fictional world, not have someone just say "my character uses rule six and takes action two".
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    D&D General When to know a rule?

    You don't want to go too random. A lot of spells...or anything else...depend on the player. Give some players Animate Dirt and they will use that spell a lot as it has a lot of utility uses. Other players will refuse to use the spell, or just won't be able to think of a way to use the spell...
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    D&D 5E What I Don't Like About Subclasses, and Potential Solutions.

    I like the idea of "focus" for a character....but it has not really been done well ruleswise. They never really feel unique enough. I see it so often. A new player plays the game, and their character gets a couple levels. Now they can pick something...but it just falls flat. There might be...
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    Open Gaming Should Mean Open

    I love open content. I like the idea that people can just share and make everyone happy. A creator can share what they want for free and does not have to worry about being taken down. Though you get to the money problem. Some creators can use the open content to make some money...and some...
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    D&D General When to know a rule?

    D&D 5E rules have spell scrolls, or do you not use scrolls in your game? Or do you just ban divine spell scrolls? If that is true in your houserules only. Only because your misquoting the post. I'm fine with this "red flag". If a player wants to look at anything of mine "just because", they...
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    D&D General When to know a rule?

    So in your playstlye all the players are given all the mechanical game details of everything as soon as it is encountered? NPCs, foes, monsters, spells, and everything else. So the players know everything the DM knows. And only then, knowing everything, can you play the game? Why? This...
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    D&D General When to know a rule?

    Maybe check the math of making say five spells a week for a year and lets say I only made my first spell in 2010? And add in a couple Sundays of making 20-50 spells. I guess some people don't make any homebrew for RPGs, but some do. I run five (or more) games a week.....that is a "lot" to...
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