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It was more of tweaking the party to be in tune with each other and fight as a whole. Having played in multiple D&D Encounter sessions, I watched parties get schooled because they were not a cohesive fighting unit. I played on teams that were tuned/cohesive and they were much more successful...
I've always seen 4e as closing the loop - back to Chain Mail. 4e is a tactical set of combat rules. Players must be engaged, studying the map as the players have chances for interrupts and reactions. 4e (IMO) is not for the casual role player - designed more for a wargamer.
I have been playing D&D since 1975. Let's say twice a month for a six hour minimum time slot each. That's 12 hours a month, 144 hours a year, for 46 years is 6,624. That does not include pick-up games, convention games, D&D encounters/Living Forgotten Realms, etc. More fun to consider that I...
Made me the person I am today. Helped me get through a less than ideal home life growing up. I've made a lot of friends over the years (many who I still game/communicate with), helped shape my thought process, values, and goals in life.
While you did not show any disrespect towards me/my posts, I applaud your apology. Many people cannot/will not admit when they've crossed the respect line. You are a gentleman.