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Recent content by Argyle King

  1. Argyle King

    D&D (2024) 75 Feats -- not nearly enough

    I addressed earlier that I'm not talking about optimized builds. Currently, there are a small handful of feats that are so ridiculously good in comparison to the rest that (in my anecdotal experience) the people who choose feats usually stick with those few. Even people who don't care about...
  2. Argyle King

    D&D (2024) 75 Feats -- not nearly enough

    I'm less concerned with boring choices that are valid than I am choices that are fun but kinda suck. I think most people (including myself) are willing sacrifice some amount of +N to get something we would have more fun with. However, I don't believe the game should be built around needing to...
  3. Argyle King

    D&D (2024) 75 Feats -- not nearly enough

    I agree that the game is functional. It remains functional without feats. The questions are 1) whether or not it is worthwhile to forgo an ability score increase to choose a feat 2) and is that true for 75 of them? Also, as the conversation has progressed: 1) Will the leveled feats mean...
  4. Argyle King

    D&D (2024) 75 Feats -- not nearly enough

    Anecdotally, it has been an issue at most Adventurer's League sessions I've attended and in many groups containing newer players who get disgruntled. It's not nearly the disparity that I've seen in 3rd Edition, Pathfinder, or other games with a focus on vertical advancement, but it still...
  5. Argyle King

    D&D (2024) 75 Feats -- not nearly enough

    I like horizontal advancement and prefer rpgs built around that. (Some of my favorites have no classes at all.) That doesn't tend to be how contemporary D&D is built. An example would be 3 feat choices -at the expense of ability advancement- meaning that spell save DCs, saves to resist enemy...
  6. Argyle King

    D&D (2024) 75 Feats -- not nearly enough

    Fuzzy? Sure Though, I imagine that effectively taking a -1 to to everything my character should be good at (possibly multiple times) falls somewhere in YNt ballpark of inadequacy.
  7. Argyle King

    D&D (2024) 75 Feats -- not nearly enough

    It's also not difficult to pick things that sound cool and then later realize that you're noticeably behind everyone else at the table.
  8. Argyle King

    D&D (2024) 75 Feats -- not nearly enough

    Thinking more... Instead of trying to balance feats against ability score increases, this is what I would do: Have ability score increases be attached to levels or tiers of play, similar to how they were built into 4E's leveling. Remove all +N Ability feats. Feat selection occurs at the...
  9. Argyle King

    D&D (2024) 75 Feats -- not nearly enough

    Certainly, there should be choices that appeal to other players. At the same time, players who want those choices shouldn't be required to hamstring their character to get them. The game is structured in a way that characters are expected to have a certain level of ability by a certain point...
  10. Argyle King

    D&D (2024) 75 Feats -- not nearly enough

    No, I don't. Dividing 75 by 3 choices (assuming backgrounds with feats,) I would need to play 25 characters to 11th level. How long does. When D&D was my primary game, it took the usual group about a year of sessions to reach level 20, so let's say 6 months for level 11. It would take about 12...
  11. Argyle King

    D&D (2024) New D&D Edition's Player’s Handbook Alternate Art Cover Reveal

    I like that a lot better than the normal one.
  12. Argyle King

    D&D (2024) 75 Feats -- not nearly enough

    Right. Maybe you get 1 more with the new way backgrounds work. Even then you only really pick a few. Many of those 75 will likely never get used.
  13. Argyle King

    D&D (2024) Greyhawk Confirmed. Tell Me Why.

    Personally, I've found that Greyhawk strikes a good balance between giving me information and also leaving blank spaces on the map to make it my own. Greyhawk also tends to be built around a playstyle and aesthetic that I enjoy more.
  14. Argyle King

    D&D (2024) 5e Aasimar are in the Players Handbook − what should the flavor be?

    dark chocolate truffle, maybe with a hint of peanut butter
  15. Argyle King

    D&D (2024) 75 Feats -- not nearly enough

    5E characters don't get very many feat selections. 75 likely includes a lot that will never be used.
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