Throwing characters

Dalamar

Adventurer
THROWING OTHER CHARACTERS
There are times when merely beating another character senseless just isn't enough. For those times, there's the option of throwing them across the room.

Throwing unwilling characters
To attempt throwing a character, you must already be grappling with them and they must be your size or smaller. There are three steps in the throw.
1) Attack of Opportunity: Throwing a character is a full-round action that provokes attacks of opportunity from all characters except for the one you intend to throw (remember that a grappling character loses their Dexterity modifier to Armor Class). Succesfull attacks of opportunity don't prevent you from completing the throw unless you are prevented from performing the action altogether (such by being rendered prone or stunned).
2) Opposed check: You make a grapple check at a -8 penalty, and your opponent opposes with a grapple check of their own, or with an Escape Artist check. If you had your opponent pinned last round (or this round, if you have Expert Thrower), lower the penalty by -4. If you win this check, move on to the third step.
3) Attack roll: For aiming purposes, treat your opponent as a ranged weapon with a -8 penalty on the ranged attack roll and a range increment equal to your Reach. You don't have to make an attack roll if you only throw your opponent into an unoccupied square within your Reach. The maximum distance you can throw your opponent is one range increment per 5 points you won the opposed check by, or one range increment per point of your Strength bonus, whichever is less, and always a minimum distance of 5ft on a succesfull check. Remember that a thrown weapon can be thrown a maximum of five range increments.
Your opponent lands prone and takes 1d6 plus your Str modifier points of damage. They can attempt a DC 15 Tumble check to take nonlethal damage instead. If you hit another character, they take the same amount and type of damage.

Throwing willing characters
Throwing a willing character works just as throwing an unwilling character, except the one you are throwing voluntarily fails his check, so you automatically throw them the maximum distance based on your Strength, and the penalty to attack rolls is only -6. If you spent a standard action in the previous round, the penalty is lowered by -4, as if you had pinned the one you are throwing. Also, if the thrown character beats the Tumble DC by 5 points or more and they land in an empty square, they don't end up prone. Lastly, a willing character can choose to use their Jump skill instead of Tumble, with the same DC.


Then, a new feat to go along with the rules:

Expert Thrower
You are experienced in throwing others.
Prerequisites: Str 15, Improved Grapple, Improved Unarmed Strike
Benefit: You can choose to throw another character as an attack that provokes attacks of opportunity, or as a standard action that does not. You only suffer a -4 penalty to your grapple check, and you only suffer -4 penalty on the ranged touch attack roll (-2 for willing characters).
Normal: Throwing a character is a full-round action that provokes attacks of opportunity, and you suffer a -8 penalty to your grapple check. You suffer a -8 penalty on your ranged touch attack roll (-6 for willing characters).
Special: A fighter may select Expert Thrower as one of their bonus feats.
A monk may select Expert Thrower as a bonus feat at 2nd level if they have Improved Grapple, even if they don't meet the other prerequisites.

Built for Throwing
Your body is especially suited for combat throws, whether due to training or natural disposition.
Prerequisites: Str 17, Con 13, Expert Thrower
Benefit: For the purposes of throwing other characters, you are treated as a creature of one size category larger than you actually are (except for determining your Reach). This stacks with any abilities or effects that increase your size or allow you to treat yourself as larger than you are (such as enlarge person and Powerful Build).
Additionally, you also gain the benefits of the Far Shot feat when throwing other characters. This does not stack with the Far Shot feat.
Special: A fighter may select Built for Throwing as one of their bonus feats.
A monk may select Built for Throwing as their bonus feat at 6th level, even if they don't meet the prerequisites.

So, what do people think? Too easy? Too difficult? "That shouldn't be possible"?
 
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Rae ArdGaoth

Explorer
Sounds too convoluted, too many numbers and such. I don't know if a feat is necessary. And I don't think it should deal real damage. Is this in addition to falling damage or is it the falling damage?
 

SlagMortar

First Post
I think 10 ft per point strength bonus is too far. I would say 5ft is better. An 18 Strength character could probably throw a shotput 50-60 feet. Throwing another 200 lbs person 40 feet is pretty far. This distance could be doubled/halved for each size category smaller/larger than medium.
 

Dalamar

Adventurer
Well, it's kinda hard to make it so that throwing somebody your size isn't too easy without having a bunch of different numbers, though one could possibly drop the maximum distance depending on the degree you succeed on your grapple check by, and the extra -4 penalty on the ranged touch attack roll.

And the damage is indeed instead of falling damage. I thought of adding a note about throwing characters straight up (to get falling damage) or down, such as from a balcony. I'd say then take either the falling damage, or the damage mentioned here.
Do you think it'd be better if the target instead took damage as if struck by the attacker's unarmed strike, as per normal grapple?
 

Dalamar

Adventurer
SlagMortar said:
I think 10 ft per point strength bonus is too far. I would say 5ft is better. An 18 Strength character could probably throw a shotput 50-60 feet. Throwing another 200 lbs person 40 feet is pretty far. This distance could be doubled/halved for each size category smaller/larger than medium.
Well, a Str 1 character can throw a vial of acid anywhere between 25ft and 75ft (50ft normal maximum range, with a deviation of 25ft in any direction on a miss), though unless they had combat training, they prolly wouldn't be able to hit anything.

Edit: and with Far Shot, it becomes 75ft to 125ft, still with just a Str of 1. Heck, a Str 1 character can throw a club 50ft away or a javelin 150ft away.
 
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Dalamar

Adventurer
My half-orc monk, Rodimus, has just had the impulse to pick up an adversary and throw him at another, and as the DM didn't happen to have any rules ready on the spot, I thought I'd see what the rest of the population thought were fair rules for handling such a situation.
I admit, rules for throwing other characters aren't absolutely necessary, but when the fighter just wants to pick up a goblin and throw him to a pit, or when a dragon wants to pick up somebody and fling them across their lair, it's nice to have the possibility.

Speaking of dragons, don't they have some rules for this in their description... *goes to check the MM*

Edit: It was the Snatch feat, which is only available to Huge or larger creatures. Allows to fling a grappled creature 1d6x10ft. as a standard action, the creature taking 1d6 for each 10ft traveled, or falling damage, whichever is more.
 
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Jdvn1

Hanging in there. Better than the alternative.
Well, typically, I'd like to let the GM abjudicate it how he wishes. The only rules akin to this that I can think of -- that one might use as a measuring stick for throwing rules -- are the Fling Ally and Fling Enemy feats.
 


Jdvn1

Hanging in there. Better than the alternative.
Dalamar said:
Which books are those in, and what kind of characters can take them? Are they Open Content?
Races of Stone, I think anyone can take them but it might be for Large or bigger. I don't recall at the moment. Not Open Content, so you'd have to propose them if you wanted to take them.
 

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