Death and Retirement

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Knight Otu

First Post
What do we do with dead PCs?
In a world where brave adventurers fight against monsters, death can be all too common. Many accept this as their destiny, as priests powerful enough to return a deceased one to the world of the living are rare, and even the good-aligned ones are not always willing to perform that task.

Only one method is certain to bring back someone killed, which is sometimes referred to as "the northbound path" - a trek or pilgrimage to the Tower of Positive Energy, to the far north of Enworld. There, any character willing to return to the living can be revived. People who would be unwilling to be resurrected usually state so to their companions, saying that they wish to "travel south" without interruption. Others carry tokens often associated with that desire.

(At least two possible options exist here:
a) Around the Tower, temples can be found with clerics willing to raise or resurrect any character, at the normal price.
b) The area surrounding the Tower is so infused with positive energy that raising or resurrecting is possible without the need for costly materials needed elsewhere on Enworld)

When your character dies, and he either cannot be resurrected or would not want to be resurrected, leave the character sheet intact, but preface it with a note that the character is dead, and at what level that has happened.

A permanently dead character obviously does not count against the number of PCs a player can have. (If a character of 4th level or higher has been killed, the player can mark him as permanently dead, and replace him with a character of a level higher than 1st. This works the same way as retiring such a character.)

How do we deal with retiring PCs?
Not every adventurer stays one until his death. Some may want to retire before meeting an untimely end, or because they feel they achieved their goals and have no reason to further embark on quests. As such, a player may decide to retire one of his characters, possibly to make room for a new one, since the number of PCs a player may have is limited.

Retirement is permanent. You cannot choose to return from retirement.

When you decide to retire a character, keep the character sheet intact, but preface it with a note that the character has been retired, and at what level that has happened. If you decide to retire a character of 4th level or higher, you may start a new character at a higher level than 1st. If you do so, add a link to the post of the new character.

The new character starts two levels lower than the retired one, and has the appropriate starting wealth for that level. However, the character may not buy items that cost more than 1/5 of his starting wealth, with the exception of equipment found in the PHB (the Equipment file of the SRD) and potions (in the Magic Items IV file of the SRD).

For example, a new character started at 2nd level has a starting wealth of 900 gp. He may not buy items that would cost more than 180 gps.

Retiring a character this way opens up the possibility of playing a character of an availabel race with more than one Racial Hit Die and/or a Level Adjustment of +1 or higher.

(If you wish, you can mark your retired PC as public, effectively turning him into an NPC that DMs can use in their adventures, and possibly develop further.)
 
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GnomeWorks

Adventurer
I think that adding a cost to resurrection, in addition to the required northward trek, is a little overkill.

I think we should go with Plan B for bringing back dead characters.

Other than that, looks good to me. :)
 

nimisgod

LEW Judge
I'm not sure that it should be free, though. I guess the trek in itself is trouble enough, but there should be a small fee to compensate the priests. The cost of the raise dead spell without the material component (450 gp, I think) would be kewl.

Do the priests revere any particular gawd or do they worship "positive energy"?
 

Knight Otu

First Post
Raise Dead has a 5000 gp component, in diamonds. Resurrection is 10,000 gp, True Resurrection is 25,000 gp. No components would be quite a saving.

Without components, Raise Dead is 450 gp, Resurrection is 910 gp, and True Resurrection is 1530 gp, assuming minimum caster level.

As for the deity that the priests would revere, I believe Creamsteaks original draft of the Towers included a gem at the top of each tower. A philosophy dedicated to the tower and the gem could be it.

Ah, here's Creamsteak's original thread on the Towers.
 

Manzanita

First Post
I'm uncomfortable with free resurections for any who make the trek to the north tower. This is because then anyone in Enworld who died from a reason other than old age would be eligible for this. I'd prefer to keep this limited to adventurers and exceptional NPCs only, although I don't know how. Perhaps Joe at the Red Dragon offers to pay part of the price as part of his 'free drink' offer to potential adventurers.

Perhaps the cost should be 50% of the stated cost to adventurers who found adventure through the Inn. (Thus 2500 for raise dead, etc.) Given that it's not necessarily 'worth it' to raise a PC who is under 3rd level (as opposed to creating a new one), this cost is probably managable by the surviving members of the group. Or perhaps this 50% cost resurection would be availble at a temple in Orussus, and would be even cheaper if the trek were made to the tower. Say 25%.

Just throwing this out for discussion. If ressurection were easy, I think it would require a lot of thinking about how that would affect the world's culture.

I'm really glad we're discussing this. Does anyone have ideas about what the trip to the North tower would be like? Pretty soon, a party would be doing this, and we'll need a DM to handle it. Unless we set it up so no DM is necessary.
 

Creamsteak

Explorer
Don't forget, this isn't just a discussion of resurrection prices. We need to determine availability of both Clerics that can and the material components necessary.

I, actually, don't want there to be any clerics of that high of a level right now. I'd prefer it if followed a bit of Eberron's design, and keep things at a lower level in general.

My reasoning for the tower was that it could fulfill those sort of spellcasting needs. How it does it though, I never really decided.

A couple options:

1) You must bring the proper amount of wealth and the proper material components, and the body, and then it can act to cast a ressurection.

2) As one, but reduce the costs however you want to.

3) Instead of a material cost, you face a "challenge." I thought that might work under certain circumstances.

4) One idea was to have one person give there life for another as the only method.

5) Perhaps the alter only works once, but there is no cost? Sounds a bit much like "one extra life", but it's another way of handling things. You could also change that number.

I'm not sure how people want to handle it though...
 

nimisgod

LEW Judge
Another alternative to a "cost" would be a cost to a character's "soul". Something along the lines of "Ever since he came back from the north, he's been acting funny...".

I'm not sure if the Positive Energy "Cult" is good or not, but Positive Energy itself (even the plane from where it originates) is neutral.

Just a thought.
 

Manzanita

First Post
In Nemmerle's Into the Frying Pan storyhour, which I love, one of the PCs die, and is brought back through an artifact of Osirus. In order to activate the artifact, four other PCs had to commit to performing a service for Osirus.

I like this concept (very similar to Creamsteak's #3). But to do this, we would have to give some thought to what the postivie energy tower 'wants' and someone would have to DM it.

Perhaps we could 'hire' a Positive energy tower DM, like how we have one for the Inn now.
 

Creamsteak

Explorer
Well, first off, can I isolate the question of, "how powerful the most powerful clerics that are available" would be?

We don't have to pick a number, but I want to say that I'd prefer it if it was limited to around 4th level spells. That's my opinion at least, especially since I want LEW to be character centric once we have characters at 8th-9th levels.
 

nimisgod

LEW Judge
I'm okay with 7th to 9th as an NPC cleric level cap. 5th level spells are of great magnitude and significance.
 

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