Oh, further on the Moat Cats. I whipped up stats for the immature versions too, based on the few stats it gives for the 2HD juveniles and the 1HD cubs. I tweaked the Cubs movement, since I didn't think it made sense for a tadpole-kitten to have a much slower swim speed than a adult. If anything, it's better shaped for swimming.
Moat Cat, Juvenile
Small Magical Beast (Aquatic)
Hit Dice: 2d10+2 (11 hp)
Initiative: +7
Speed: 30 ft. (4 squares), climb 20 ft., swim 30 ft.
Armor Class: 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12
Base Attack/Grapple: +2/-1
Attack: Claw +6 melee (1d2+1)
Full Attack: 2 claws +6 melee (1d2+1) and bite +4 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, pounce, rake 1d2
Special Qualities: Amphibious, darkvision 60 ft., low-light vision, saltwater sensitivity, scent, water dependent
Saves: Fort +4, Ref +6, Will +1
Abilities: Str 12, Dex 17, Con 13, Int 2, Wis 12, Cha 4
Skills: Balance +11, Climb +11, Hide +10, Jump +9, Listen +6, Move Silently +7, Spot +6, Swim +11
Feats: Improved Initiative (B), Multiattack, Weapon Finesse (B)
Environment: Freshwater aquatic
Organization: Solitary, pair, or family (3-4)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3-5 HD (Medium)
Level Adjustment: —
This creature resembles a large cat, except its tail is thick and lizardlike. Its spotted skin is sleek and smooth, and a set of gills can be seen behind its jaws.
A juvenile moat cat is 2 to 3 feet long and weighs 20 to 50 pounds. Coloration varies from black to red to brown, with a series of spots of contrasting colors (white mottling on black, black mottling on a red, and so forth). Eye coloration is nearly always green.
COMBAT
Moat cats generally lie in wait completely submerged, then spring up to attack intruders. They savage foes much like a leopard, pouncing and raking with its hind claws.
Improved Grab (Ex): To use this ability, a moat cat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a moat cat charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +4 melee, damage 1d2. A juvenile moat cat also gains two rake attacks when it attacks while swimming.
Saltwater Sensitivity (Ex): A moat cat fully immersed in saltwater must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed.
Water Dependent (Ex): A juvenile moat cat can survive out of the water for up to an hour. After that, the moat cat suffers 1d6 points of nonlethal damage per hour until it reenters water.
Skills: Moat cats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Jump checks. A moat cat has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. A moat cat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Moat Cat, Cub
Tiny Magical Beast (Aquatic)
Hit Dice: 1d10+1 (6 hp)
Initiative: +7
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Base Attack/Grapple: +1/-8
Attack: Bite +6 melee (1d3-1)
Full Attack: Bite +6 melee (1d3-1)
Space/Reach: 2½ ft./0 ft.
Special Attacks: Improved grab
Special Qualities: Darkvision 60 ft., low-light vision, saltwater sensitivity, scent, water dependent
Saves: Fort +3, Ref +5, Will +1
Abilities: Str 8, Dex 17, Con 13, Int 2, Wis 12, Cha 4
Skills: Balance +11, Climb +11, Hide +13, Jump +7, Listen +6, Move Silently +7, Spot +6, Swim +11
Feats: Improved Initiative (B), Multiattack, Weapon Finesse (B)
Environment: Freshwater aquatic
Organization: Solitary, pair, or family (3-4)
Challenge Rating: 1/6
Treasure: None
Alignment: Always neutral
Advancement: 2 HD (Small); 3-5 HD (Medium)
Level Adjustment: —
Uncannily like a tadpole with the head like a kitten, this weird creature is as long as a human’s forearm. Its spotted skin is sleek and smooth.
A moat cat cub is 1 to 1½ feet long and weighs 5 to 8 pounds. Coloration varies from black to red to brown, with a series of spots of contrasting colors (white mottling on black, black mottling on a red, and so forth). Eye coloration is nearly always green.
COMBAT
Moat cat cubs simply swim up to prey and grab them in their jaws.
Improved Grab (Ex): To use this ability, a moat cat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold.
Saltwater Sensitivity (Ex): A moat cat fully immersed in saltwater must succeed on a DC 15 Fortitude save or become fatigued. Even on a success, it must repeat the save attempt every 10 minutes it remains immersed.
Skills: Moat cats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Jump checks. A moat cat has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. A moat cat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.