L1: Strange Doings (Erekose13 Judging)

Ximix

First Post
Amaury said:
"Hey Ximix look at that!! Is there any magical stuff?" Jallembo says happily. The recent horrors are now completely gone from his mind and a slightly greedy smile can be seen on his young face.

He pulls all the objects carefully out to show them to the rest of the group.

"Let us pack them and the book away carefully and we can identify later with Gliran's help, once we are quit of this foul place.
I have two more minor healing spells, I can use them to bolster our injured before we rest and then finish healing us after I meditate... Razin you look pretty beat up. We can rest in the entrance.
Once we are restored to health I can determine what the items are with the blessing of the Arcane... and then we return to the farmstead to report our success.


OOC: If no objections are raised Ximix will cast both his remaining orisons as Cure Minor Wounds on Razin, which combined with a full rest, should allow all of us to be at full strength?

[sblock=Ximix's Spells]
Orisons: 3

Detect Magic
Light
Read Magic


First Tier: 1+1 (+1 Domain )

Comprehend Languages
Detect Chaos
Knowledge Domain: Detect Secret Doors
[/sblock]OOC: Because of the strange things that happened with some of the farm folk, Ximix will cast Comp Lang then Detect Chaos after all the locals are gathered. He will use the Detect on each of the farmers and arrange with Garrit to Detect Evil on the farmers as well. I want to make sure there are no loose ends... yet I do not want to linger much heh heh...
 

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Amaury

First Post
"That's fine by me... let's pack and move on..." replies Jallembo who helps packing the stuff and moves back to the entrance.
"Actually.. there does not seem to be another entrance but the one we took.." he wonders aloud.

He walks back to the gap, ready to leave that place.
 

Erekose13

Explorer
Despite the horrors witnessed within the necromancer's dungeon, the rest of the day and the night passes uneventfully at the cave entrance. In the morning everyone feels quite well rested (con damage wears off, 2x level in hp recovered) and has had a chance to reflect on the dangers witnessed (xp reward coming, all level up I think). Ximix gathers the loot together before deciding whether to review it for magic first or after confronting the villagers.

Accumulated Treasure Posts said:
The stone drawer stops as it reaches the other sarcophagus revealing a suit of chain mail, an ornamental rapier and a couple of potions and scrolls.

The amulet is still lying on the ground and it looks like it has stopped oozing and smoking for the moment. It is pock marked but appears to be made of burnished copper. It features an embosed design of a shapely woman with dark green horrific eyes.

a scroll, a potion, and a small sack of coins, in addition to the leather armor (which is nicely embosed with a silver leaf on the left breast) and the quarterstaff (which is no longer covered in brambles). The sack contains 87gp, 34sp, a small gem (a chrysoprase worth 50gp).

small slender birch wand carved with a small series of golden runes, a scroll made from a dark piece of thin tanned leather, two silver flasks, stoppered, with blue script below an embosed design, and 5 crossbow bolts made from a dark wood and silvered heads.

  • suit of chain mail
  • ornamental rapier
  • 5 potions
  • 4 scrolls
  • amulet
  • leather armor
  • quarterstaff
  • 87gp, 34sp, a small gem (a chrysoprase worth 50gp)
  • wand
  • 5 crossbow bolts
  • book

XP Reward
  • Ximix, Jallembo 2100
  • Garrit 2400
  • Manon, Razin 900
 

Ximix

First Post
Erekose13 said:
Despite the horrors witnessed within the necromancer's dungeon, the rest of the day and the night passes uneventfully at the cave entrance. In the morning everyone feels quite well rested (con damage wears off, 2x level in hp recovered) and has had a chance to reflect on the dangers witnessed (xp reward coming, all level up I think). Ximix gathers the loot together before deciding whether to review it for magic first or after confronting the villagers.

Ximix will cast Detect Magic and review the items before the group leaves for the farmsteads.


  • suit of chain mail
  • ornamental rapier
  • 5 potions
  • 4 scrolls
  • amulet - If this is the one on the druid, Ximix Will Not handle this amulet, will not bother looking at it at all . . . we'll just find someone back in town that can get rid of it properly!
  • leather armor
  • quarterstaff
  • 87gp, 34sp, a small gem (a chrysoprase worth 50gp)
  • wand
  • 5 crossbow bolts
  • book

XP Reward
  • Ximix, Jallembo 2100
  • Garrit 2400
  • Manon, Razin 900

Please let us know when this EXP takes effect (when we level up)
Thanks!
 


Erekose13

Explorer
ooc: XP takes effect after you rest, so now works. included in the xp is monster xp, time xp, and roleplaying xp. The reason Garrit gets more is strictly the time xp. Time xp = current level * 50 * months played. So he gets double, but the difference is reduced for rp rewards (Ximix and Jallembo were the most consistent rpers).
 


Ximix

First Post
OOC: Results on the Detect Magic please?
Are we RP'ing the farmstead encounter ( I hope ) or just wrapping this up?
 

Erekose13

Explorer
Detect Magic:
  • suit of chain mail - not magical
  • ornamental rapier - not magical
  • 5 potions - one is conjuration, failed spellcraft on the others, all faint auras.
  • 4 scrolls - one is transmutation, failed spellcraft on the others, all faint auras.
  • amulet - type necromancy, moderate aura.
  • leather armor - failed spellcraft, faint aura.
  • quarterstaff - not magical
  • 87gp, 34sp, a small gem (a chrysoprase worth 50gp) - not magical
  • wand - failed spellcraft, faint aura.
  • 5 crossbow bolts - not magical
  • book - not magical


Re: villagers, yup lets rp that side of things as well.
 

Amaury

First Post
Jallembo climbs the wall at the end of the corridor and gets into the cavern. He stands ready to let his companions climb through the gap.
 

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