Clint_L
Legend
I wasn't around for the original thread. I would think using OSR for new gamers depends on context.
For your home game, absolutely. Introduce them to the game you love to play, and if they get into it, they'll learn about the different versions of the game soon enough.
For beginners, if your goal is to teach them D&D so they can start their own campaigns, then OSR is not a good idea, IMO. I use 5e for D&D Club because the idea is to run a short campaign so that they get the gist of the game and then can run their own games while I move onto a new crop of beginners. If I taught them Basic or 1e or any of the actual OSR games, they'd have a devil of a time finding players for their new campaign, or joining with an existing group.
And if I just want to teach the basic concept of a TTRPG to total newbies, I don't use D&D at all. I use Dread, because the premise is the same in terms of GM/player dynamic, but the only rule they have to learn is "pull a Jenga block to see if you succeed."
For your home game, absolutely. Introduce them to the game you love to play, and if they get into it, they'll learn about the different versions of the game soon enough.
For beginners, if your goal is to teach them D&D so they can start their own campaigns, then OSR is not a good idea, IMO. I use 5e for D&D Club because the idea is to run a short campaign so that they get the gist of the game and then can run their own games while I move onto a new crop of beginners. If I taught them Basic or 1e or any of the actual OSR games, they'd have a devil of a time finding players for their new campaign, or joining with an existing group.
And if I just want to teach the basic concept of a TTRPG to total newbies, I don't use D&D at all. I use Dread, because the premise is the same in terms of GM/player dynamic, but the only rule they have to learn is "pull a Jenga block to see if you succeed."