Cleon
Legend
OK, ready to tackle tactics, etc? This is going to be fun!
We've already got his basic tactics: "In combat, Andromidus uses his illusions to turn away any threat. If the illusions fail, he strikes with his fists".
OK, ready to tackle tactics, etc? This is going to be fun!
Well, we could just stick with that, I guess, though it might be good to mention his casting: "In combat, Andromidus uses his illusions and defensive spells to turn away any threat. If the illusions fail, he strikes with his fists. Given advance warning of a threat, he uses divinations to determine his opponents' strengths."
Excellent!
was just looking at the original version for some description and just noticed that we probably should have an ability for this:
"Andromidus has the power to see into the future. He used this ability during the Revolt of the Gods to discover who would win. He supported the Gods and was spared the fate of his fellow evil titans. While on the Prime Material Plane, he serves as an oracle for those who come to his temples inquiring after their fate."
We could just give him some SLA, but I'm inclined to give him some kind of unique SQ. We don't have much detail on this, so we have some freedom.
Unfortunately, I can't find an "Andromidus" anywhere in lists of the titans of Greek mythology.
However, Prometheus is the titan of Forethought, has similar text in his description, and just has a few Divination SLAs. So we should either stick to SLAs or add something to Prometheus when we can edit the CC again.
Hmm... so shall we just give him some but not all of Prometheus's divination SLAs?
Either this or else give him and Prometheus something in addition to just SLAs. I wouldn't mind boosting Prometheus, actually.
Creature Catalogue said:Inspire Competence (Su): Prometheus can use any of his Perform skills to help an ally succeed at a task. The ally must be within 30 feet and able to see and hear Prometheus. Prometheus must also be able to see the ally.
The ally gets a +2 competence bonus on skill checks with a particular skill as long as he or she continues to hear Prometheus’ performance. Certain uses of this ability are infeasible. The effect lasts as long as Prometheus concentrates, up to a maximum of 2 minutes. Prometheus can’t inspire competence in himself. Inspire competence is a mind-affecting ability.